// Date: 10.08.2018 10:17:16 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelM65 extends ModelBiped { // fields ModelRenderer mask; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; public ModelM65() { textureWidth = 32; textureHeight = 32; mask = new ModelRenderer(this, 0, 0); Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 8, 8, 8); Shape1.setRotationPoint(-4F, -8F, -4F); Shape1.setTextureSize(32, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); convertToChild(mask, Shape1); Shape2 = new ModelRenderer(this, 0, 16); Shape2.addBox(0F, 0F, 0F, 3, 3, 1); Shape2.setRotationPoint(-1.5F, -3.5F, -5F); Shape2.setTextureSize(32, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); convertToChild(mask, Shape2); Shape3 = new ModelRenderer(this, 0, 20); Shape3.addBox(0F, -2F, 0F, 2, 2, 1); Shape3.setRotationPoint(-1F, -3.5F, -5F); Shape3.setTextureSize(32, 32); Shape3.mirror = true; setRotation(Shape3, -0.4799655F, 0F, 0F); convertToChild(mask, Shape3); Shape4 = new ModelRenderer(this, 8, 16); Shape4.addBox(0F, 0F, -2F, 3, 2, 2); Shape4.setRotationPoint(-1.5F, -2F, -4F); Shape4.setTextureSize(32, 32); Shape4.mirror = true; setRotation(Shape4, 0.6108652F, 0F, 0F); convertToChild(mask, Shape4); Shape5 = new ModelRenderer(this, 0, 23); Shape5.addBox(0F, 0F, 0F, 3, 3, 0); Shape5.setRotationPoint(-3.5F, -6F, -4.2F); Shape5.setTextureSize(32, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); convertToChild(mask, Shape5); Shape6 = new ModelRenderer(this, 0, 26); Shape6.addBox(0F, 0F, 0F, 3, 3, 0); Shape6.setRotationPoint(0.5F, -6F, -4.2F); Shape6.setTextureSize(32, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); convertToChild(mask, Shape6); Shape7 = new ModelRenderer(this, 6, 20); Shape7.addBox(0F, 0F, 0F, 2, 2, 1); Shape7.setRotationPoint(-1F, -3.2F, -6F); Shape7.setTextureSize(32, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); convertToChild(mask, Shape7); Shape8 = new ModelRenderer(this, 6, 23); Shape8.addBox(0F, 0F, -3F, 2, 2, 1); Shape8.setRotationPoint(-1F, -2F, -4F); Shape8.setTextureSize(32, 32); Shape8.mirror = true; setRotation(Shape8, 0.6108652F, 0F, 0F); convertToChild(mask, Shape8); Shape9 = new ModelRenderer(this, 18, 21); Shape9.addBox(0F, -1F, -5F, 3, 4, 2); Shape9.setRotationPoint(-1.5F, -2F, -4F); Shape9.setTextureSize(32, 32); Shape9.mirror = true; setRotation(Shape9, 0.6108652F, 0F, 0F); convertToChild(mask, Shape9); Shape10 = new ModelRenderer(this, 18, 16); Shape10.addBox(0F, -0.5F, -5F, 4, 3, 2); Shape10.setRotationPoint(-2F, -2F, -4F); Shape10.setTextureSize(32, 32); Shape10.mirror = true; setRotation(Shape10, 0.6108652F, 0F, 0F); convertToChild(mask, Shape10); } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { EntityPlayer player = (EntityPlayer) entity; if (player.isSneaking()) { this.isSneak = true; } else { this.isSneak = false; } super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.mask.rotationPointX = this.bipedHead.rotationPointX; this.mask.rotationPointY = this.bipedHead.rotationPointY; this.mask.rotateAngleY = this.bipedHead.rotateAngleY; this.mask.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); GL11.glPushMatrix(); double d = 1D / 16D * 18D; GL11.glScaled(d, d, d); this.mask.render(par7); GL11.glPopMatrix(); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) { // move child rotation point to be relative to parent parChild.rotationPointX -= parParent.rotationPointX; parChild.rotationPointY -= parParent.rotationPointY; parChild.rotationPointZ -= parParent.rotationPointZ; // make rotations relative to parent parChild.rotateAngleX -= parParent.rotateAngleX; parChild.rotateAngleY -= parParent.rotateAngleY; parChild.rotateAngleZ -= parParent.rotateAngleZ; // create relationship parParent.addChild(parChild); } }