package com.hbm.main; import com.hbm.lib.RefStrings; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class ResourceManager { ////Obj TEs //Turrets public static final IModelCustom turret_heavy_base = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_heavy_base.obj")); public static final IModelCustom turret_heavy_rotor = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_heavy_rotor.obj")); public static final IModelCustom turret_heavy_gun = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_heavy_gun.obj")); public static final IModelCustom turret_rocket_gun = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_rocket_gun.obj")); public static final IModelCustom turret_light_gun = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_light_gun.obj")); public static final IModelCustom turret_flamer_gun = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_flamer_gun.obj")); public static final IModelCustom turret_tau_gun = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turret_tau_gun.obj")); //Pumpjack public static final IModelCustom pumpjack_base = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/pumpjack_base.obj")); public static final IModelCustom pumpjack_head = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/pumpjack_head.obj")); public static final IModelCustom pumpjack_rotor = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/pumpjack_rotor.obj")); //Turbofan public static final IModelCustom turbofan_body = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turbofan_body.obj")); public static final IModelCustom turbofan_blades = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/turbofan_blades.obj")); //Press public static final IModelCustom press_body = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/press_body.obj")); public static final IModelCustom press_head = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/press_head.obj")); //Anti Mass Spectrometer public static final IModelCustom ams_base = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/ams_base.obj")); public static final IModelCustom ams_emitter = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/ams_emitter.obj")); public static final IModelCustom ams_limiter = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/ams_limiter.obj")); ////Textures TEs public static final ResourceLocation universal = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png"); public static final ResourceLocation turret_heavy_base_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_heavy_base.png"); public static final ResourceLocation turret_heavy_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_heavy_rotor.png"); public static final ResourceLocation turret_heavy_gun_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_heavy_gun.png"); public static final ResourceLocation turret_light_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_light_rotor.png"); public static final ResourceLocation turret_light_gun_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_light_gun.png"); public static final ResourceLocation turret_rocket_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_rocket_rotor.png"); public static final ResourceLocation turret_rocket_gun_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_rocket_gun.png"); public static final ResourceLocation turret_flamer_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_flamer_rotor.png"); public static final ResourceLocation turret_flamer_gun_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_flamer_gun.png"); public static final ResourceLocation turret_tau_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_tau_rotor.png"); public static final ResourceLocation turret_tau_gun_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turret_tau_gun.png"); //Pumpjack public static final ResourceLocation pumpjack_base_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pumpjack_base.png"); public static final ResourceLocation pumpjack_head_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pumpjack_head.png"); public static final ResourceLocation pumpjack_rotor_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pumpjack_rotor.png"); //Pumpjack public static final ResourceLocation turbofan_body_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turbofan_body.png"); public static final ResourceLocation turbofan_blades_tex = new ResourceLocation(RefStrings.MODID, "textures/models/turbofan_blades.png"); //Press public static final ResourceLocation press_body_tex = new ResourceLocation(RefStrings.MODID, "textures/models/press_body.png"); public static final ResourceLocation press_head_tex = new ResourceLocation(RefStrings.MODID, "textures/models/press_head.png"); //Anti Mass Spectrometer public static final ResourceLocation ams_base_tex = new ResourceLocation(RefStrings.MODID, "textures/models/ams_base.png"); public static final ResourceLocation ams_emitter_tex = new ResourceLocation(RefStrings.MODID, "textures/models/ams_emitter.png"); public static final ResourceLocation ams_limiter_tex = new ResourceLocation(RefStrings.MODID, "textures/models/ams_limiter.png"); ////Obj Items //Shimmer Sledge public static final IModelCustom shimmer_sledge = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/shimmer_sledge.obj")); ////Texture Items //Shimmer Sledge public static final ResourceLocation shimmer_sledge_tex = new ResourceLocation(RefStrings.MODID, "textures/models/shimmer_sledge.png"); }