package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.TileEntityMachineCrystallizer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderCrystallizer extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); switch(te.getBlockMetadata() - 10) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityMachineCrystallizer crys = (TileEntityMachineCrystallizer)te; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.crystallizer_tex); ResourceManager.crystallizer.renderPart("Body"); bindTexture(ResourceManager.crystallizer_window_tex); ResourceManager.crystallizer.renderPart("Windows"); GL11.glPushMatrix(); GL11.glRotatef(crys.prevAngle + (crys.angle - crys.prevAngle) * inter, 0, 1, 0); bindTexture(ResourceManager.crystallizer_spinner_tex); ResourceManager.crystallizer.renderPart("Spinner"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }