package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineChemicalFactory; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderChemicalFactory extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntityMachineChemicalFactory chemplant = (TileEntityMachineChemicalFactory) tileEntity; float anim = chemplant.prevAnim + (chemplant.anim - chemplant.prevAnim) * interp; bindTexture(ResourceManager.chemical_factory_tex); ResourceManager.chemical_factory.renderPart("Base"); if(chemplant.frame) ResourceManager.chemical_factory.renderPart("Frame"); ResourceManager.chemical_factory.renderPart("Fan1"); ResourceManager.chemical_factory.renderPart("Fan2"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_chemical_factory); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.chemical_factory_tex); ResourceManager.chemical_factory.renderPart("Base"); ResourceManager.chemical_factory.renderPart("Frame"); ResourceManager.chemical_factory.renderPart("Fan1"); ResourceManager.chemical_factory.renderPart("Fan2"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }