## Changed * Updated russian and chinese localization * VNT type explosions now track affected block positions when the explosion events fire, this should ensure compatibility with mods that rely on that * For example, this should make ForgeCreeperHeal work with most of NTM's explosions * Obliterated standard fluid IDs * The multi ID is now a lot cheaper * For convenience in the creative tab, fluid IDs are now listed with all fluids pre-defined, just like how the old IDs were available * The multi ID now changes metadata based on the selected fluid type, allowing it to be usable for crafting pre-defined pipes * The multi ID fluid selector now displays fluid traits in addition to the name when hovering over an icon * Added more values to the data table returned by RBMK consoles via OC integration * The conveyor ejector now has a "only take maximum possible" toggle * Enabling this means that, if stack ejection upgrades are installed, only stacks that meet the limit can be ejected * Items with a lower maximum stacksize will be ejected regardless * Survey scanners now pick up bedrock oil * The conveyor sorter filter slots now have directional labels instead of only color coding * Apparently color blind people exist? * Conveyor sorters can now process boxes * All stacks are sorted individually, and each batch of items that comes out of one side is sent as a box * Conveyor boxers can now accept boxes, this is useful for batching up partial boxes that come out of sorters * Conveyor inserters can now accept boxes directly instead of causing them to burst open * Conveyor inserters now have a special rule when supplying an arc furnace where instead of trying a full stack and then one item, the first always failing and the last being too slow, they will supply the slot target amount instead * Given the cycle delay and the lid's movement speed, the inserters should now be fast enough to fully supply a speed III arc furnace * Skeletons can bow be gibbed by explosions, although it will spawn clean bone particles and omit the gore splash effect ## Fixed * Fixed the T-51b set not having radiation resistance * Potentially fixed a crash on thermos-derived servers involving the flow control pumps * Fixed crash caused when another tile entity replaces an RBMK component due to an unchecked cast * Fixed constant cascading chunk gen caused by meteorites and flower patches * Fixed garbage loot pool sometimes producing "stone wires"