package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import com.hbm.main.ResourceManager; import com.hbm.render.misc.RenderDecoItem; import com.hbm.render.model.ModelRotationTester; import com.hbm.tileentity.deco.TileEntityDecoBlockAltF; import com.hbm.tileentity.deco.TileEntityDecoBlockAltW; import com.hbm.tileentity.machine.TileEntityMachinePress; import net.minecraft.block.Block; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderPress extends TileEntitySpecialRenderer { private RenderItem itemRenderer; private RenderManager renderManager = RenderManager.instance; public RenderPress() { } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(180, 0F, 1F, 0F); this.bindTexture(ResourceManager.press_body_tex); ResourceManager.press_body.renderAll(); GL11.glPopMatrix(); renderTileEntityAt2(tileentity, x, y, z, f); } public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1 - 0.125D, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(180, 0F, 1F, 0F); GL11.glScalef(0.95F, 1, 0.95F); TileEntityMachinePress press = (TileEntityMachinePress)tileEntity; float f1 = press.progress * (1 - 0.125F) / press.maxProgress; GL11.glTranslated(0, -f1, 0); this.bindTexture(ResourceManager.press_head_tex); ResourceManager.press_head.renderAll(); GL11.glPopMatrix(); renderTileEntityAt3(tileEntity, x, y, z, f); } public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f) { itemRenderer = new RenderDecoItem(this); itemRenderer.setRenderManager(renderManager); GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1, z - 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(180, 0F, 1F, 0F); GL11.glRotatef(-90, 1F, 0F, 0F); TileEntityMachinePress press = (TileEntityMachinePress)tileEntity; ItemStack stack = new ItemStack(Item.getItemById(press.item), 1, press.meta); if(!(stack.getItem() instanceof ItemBlock)) { EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack); RenderItem.renderInFrame = true; GL11.glTranslatef(0.0F, 1.0F - 0.0625F * 165/100, 0.0F); this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; } GL11.glPopMatrix(); } }