package com.hbm.render.item; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderDetonatorLaser implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.detonator_laser_tex); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.25D; GL11.glScaled(s0, s0, s0); GL11.glRotatef(80F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-20F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(1.0F, 0.5F, 3.0F); break; case EQUIPPED: double scale = 0.125D; GL11.glScaled(-scale, -scale, -scale); GL11.glRotatef(85F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(145F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.5F, -1.0F, 6.5F); break; case ENTITY: double s1 = 0.25D; GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glScaled(s1, s1, s1); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 3.5D; GL11.glScaled(s, s, -s); GL11.glTranslatef(1.5F, 2.75F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F); break; default: break; } ResourceManager.detonator_laser.renderPart("Main"); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.glBlendFunc(770, 771, 1, 0); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(1F, 0F, 0F); ResourceManager.detonator_laser.renderPart("Lights"); GL11.glColor3f(1F, 1F, 1F); GL11.glPushMatrix(); float px = 0.0625F; GL11.glTranslatef(0.5626F, px * 18, -px * 14); Tessellator tess = Tessellator.instance; tess.startDrawing(GL11.GL_QUADS); int sub = 32; double width = px * 8; double len = width / sub; double time = System.currentTimeMillis() / -100D; double amplitude = 0.075; tess.setColorOpaque_I(0xffff00); for(int i = 0; i < sub; i++) { double h0 = Math.sin(i * 0.5 + time) * amplitude; double h1 = Math.sin((i + 1) * 0.5 + time) * amplitude; tess.addVertex(0, -px * 0.25 + h1, len * (i + 1)); tess.addVertex(0, px * 0.25 + h1, len * (i + 1)); tess.addVertex(0, px * 0.25 + h0, len * i); tess.addVertex(0, -px * 0.25 + h0, len * i); } tess.setColorOpaque_F(1F, 1F, 1F); tess.draw(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPushMatrix(); String s; Random rand = new Random(System.currentTimeMillis() / 500); FontRenderer font = Minecraft.getMinecraft().fontRenderer; float f3 = 0.01F; GL11.glTranslatef(0.5625F, 1.3125F, 0.875F); GL11.glScalef(f3, -f3, f3); GL11.glRotatef(90, 0, 1, 0); GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3); GL11.glTranslatef(3F, -2F, 0.2F); for(int i = 0; i < 3; i++) { s = (rand.nextInt(900000) + 100000) + ""; font.drawString(s, 0, 0, 0xff0000); GL11.glTranslatef(0F, 12.5F, 0F); } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }