package com.hbm.particle; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticlePlasmaBlast extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/shockwave.png"); private TextureManager theRenderEngine; public ParticlePlasmaBlast(TextureManager texman, World world, double x, double y, double z, float r, float g, float b, float pitch, float yaw) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = 20; this.particleRed = r; this.particleGreen = g; this.particleBlue = b; this.rotationPitch = pitch; this.rotationYaw = yaw; } public void setMaxAge(int maxAge) { this.particleMaxAge = maxAge; } public void setScale(float scale) { this.particleScale = scale; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(texture); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_CULL_FACE); RenderHelper.disableStandardItemLighting(); float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double)interp - interpPosX); float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double)interp - interpPosY); float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double)interp - interpPosZ); GL11.glTranslatef(pX, pY, pZ); GL11.glRotated(this.rotationYaw, 0, 1, 0); GL11.glRotated(this.rotationPitch, 1, 0, 0); tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge); float scale = (1 - (float)Math.pow(Math.E, (this.particleAge + interp) * -0.125)) * this.particleScale; tess.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha); tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 1, 1); tess.addVertexWithUV((double)(- 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 1, 0); tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(+ 1 * scale), 0, 0); tess.addVertexWithUV((double)(+ 1 * scale), (double)(- 0.25), (double)(- 1 * scale), 0, 1); tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }