package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.network.TileEntityPipeAnchor; import com.hbm.util.ColorUtil; import com.hbm.util.Compat; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; import net.minecraftforge.client.IItemRenderer; public class RenderPipeAnchor extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); switch(te.getBlockMetadata()) { case 0: GL11.glRotated(180, 1, 0, 0); break; case 1: break; case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break; case 3: GL11.glRotated(90, 1, 0, 0); break; case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break; case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break; } GL11.glTranslated(0, -0.5F, 0); bindTexture(ResourceManager.pipe_anchor_tex); ResourceManager.pipe_anchor.renderPart("Anchor"); GL11.glPopMatrix(); TileEntityPipeAnchor anchor = (TileEntityPipeAnchor) te; for(int[] pos : anchor.getConnected()) { TileEntity tile = Compat.getTileStandard(te.getWorldObj(), pos[0], pos[1], pos[2]); if(tile instanceof TileEntityPipeAnchor) { TileEntityPipeAnchor other = (TileEntityPipeAnchor) tile; if(anchor.getType() != other.getType()) continue; Vec3 anchorPoint = anchor.getConnectionPoint(); Vec3 connectionPoint = other.getConnectionPoint(); if(isDominant(anchorPoint, connectionPoint)) { double dX = connectionPoint.xCoord - anchorPoint.xCoord; double dY = connectionPoint.yCoord - anchorPoint.yCoord; double dZ = connectionPoint.zCoord - anchorPoint.zCoord; double hyp = Math.sqrt(dX * dX + dZ * dZ); double yaw = Math.toDegrees(Math.atan2(dX, dZ)); double pitch = Math.toDegrees(Math.atan2(dY, hyp)); double length = Math.sqrt(dX * dX + dY * dY + dZ * dZ); GL11.glPushMatrix(); GL11.glRotated(yaw, 0, 1, 0); GL11.glRotated(90 - pitch, 1, 0, 0); GL11.glPushMatrix(); GL11.glScaled(1, length, 1); GL11.glTranslated(0, -0.5, 0); int color = ColorUtil.lightenColor(anchor.getType().getColor(), 0.25D); GL11.glColor3f(ColorUtil.fr(color), ColorUtil.fg(color), ColorUtil.fb(color)); ResourceManager.pipe_anchor.renderPart("Pipe"); GL11.glColor3f(1F, 1F, 1F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, length / 2D - 1.5, 0); ResourceManager.pipe_anchor.renderPart("Ring"); GL11.glPopMatrix(); GL11.glPopMatrix(); } } } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } /** Determines the "dominant" anchor, i.e. the one that should render the pipe (instead of rendering two half segments, gives marginally better performance) */ public static boolean isDominant(Vec3 first, Vec3 second) { if(first.xCoord < second.xCoord) return true; if(first.xCoord > second.xCoord) return false; if(first.yCoord < second.yCoord) return true; if(first.yCoord > second.yCoord) return false; if(first.zCoord < second.zCoord) return true; if(first.zCoord > second.zCoord) return false; return false; // exact same pos? no need to render anything } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.pipe_anchor); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); double scale = 5; GL11.glScaled(scale, scale, scale); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.pipe_anchor_tex); ResourceManager.pipe_anchor.renderPart("Anchor"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }