package com.hbm.interfaces; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; /** * For receiving (sort of) complex control data via NBT from clients * @author hbm */ public interface IControlReceiver { public boolean hasPermission(EntityPlayer player); public void receiveControl(NBTTagCompound data); /* this was the easiest way of doing this without needing to change all 7 quadrillion implementors */ public default void receiveControl(EntityPlayer player, NBTTagCompound data) { } }