package com.hbm.blocks.machine.rbmk; import org.lwjgl.opengl.GL11; import com.hbm.main.MainRegistry; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKLever; import api.hbm.block.IToolable; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class RBMKLever extends RBMKMiniPanelBase implements IToolable { @Override public TileEntity createNewTileEntity(World world, int meta) { return new TileEntityRBMKLever(); } @Override public boolean onScrew(World world, EntityPlayer player, int x, int y, int z, int side, float fX, float fY, float fZ, ToolType tool) { if(tool != ToolType.SCREWDRIVER) return false; if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z); return true; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) return true; if(player.isSneaking()) return false; if(hitX != 0 && hitX != 1 && hitZ != 0 && hitZ != 1 && side != 0 && side != 1) { TileEntityRBMKLever tile = (TileEntityRBMKLever) world.getTileEntity(x, y, z); int meta = world.getBlockMetadata(x, y, z); int indexHit = 0; if(meta == 2 && hitX < 0.5) indexHit = 1; if(meta == 3 && hitX > 0.5) indexHit = 1; if(meta == 4 && hitZ > 0.5) indexHit = 1; if(meta == 5 && hitZ < 0.5) indexHit = 1; if(!tile.levers[indexHit].active) return false; tile.levers[indexHit].click(); } return true; } @Override public void renderInventoryBlock(Block block, int meta, int modelId, Object renderBlocks) { super.renderInventoryBlock(block, meta, modelId, renderBlocks); GL11.glPushMatrix(); GL11.glTranslated(0, -0.5, 0); GL11.glRotated(-90, 0, 1, 0); Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.rbmk_lever_tex); for(int i = 0; i < 2; i++) { GL11.glPushMatrix(); GL11.glTranslated(0.25, 0, i * -0.5 + 0.25); ResourceManager.rbmk_lever.renderPart("Base"); ResourceManager.rbmk_lever.renderPart("Lever"); GL11.glPopMatrix(); } GL11.glPopMatrix(); } }