package com.hbm.config; import net.minecraftforge.common.config.Configuration; import net.minecraftforge.common.config.Property; public class WeaponConfig { public static int radarRange = 1000; public static int radarBuffer = 30; public static int radarAltitude = 55; public static int ciwsHitrate = 50; public static boolean dropCell = true; public static boolean dropSing = true; public static boolean dropStar = true; public static boolean dropCrys = true; public static boolean dropDead = true; public static void loadFromConfig(Configuration config) { final String CATEGORY_MISSILE = CommonConfig.CATEGORY_MISSILE; Property propRadarRange = config.get(CATEGORY_MISSILE, "7.00_radarRange", 1000); propRadarRange.comment = "Range of the radar, 50 will result in 100x100 block area covered"; radarRange = propRadarRange.getInt(); Property propRadarBuffer = config.get(CATEGORY_MISSILE, "7.01_radarBuffer", 30); propRadarBuffer.comment = "How high entities have to be above the radar to be detected"; radarBuffer = propRadarBuffer.getInt(); Property propRadarAltitude = config.get(CATEGORY_MISSILE, "7.02_radarAltitude", 55); propRadarAltitude.comment = "Y height required for the radar to work"; radarAltitude = propRadarAltitude.getInt(); Property propCiwsHitrate = config.get(CATEGORY_MISSILE, "7.03_ciwsAccuracy", 50); propCiwsHitrate.comment = "Additional modifier for CIWS accuracy"; ciwsHitrate = propRadarAltitude.getInt(); final String CATEGORY_DROPS = CommonConfig.CATEGORY_DROPS; dropCell = CommonConfig.createConfigBool(config, CATEGORY_DROPS, "10.00_dropCell", "Whether antimatter cells should explode when dropped", true); dropSing = CommonConfig.createConfigBool(config, CATEGORY_DROPS, "10.01_dropBHole", "Whether singularities and black holes should spawn when dropped", true); dropStar = CommonConfig.createConfigBool(config, CATEGORY_DROPS, "10.02_dropStar", "Whether rigged star blaster cells should explode when dropped", true); dropCrys = CommonConfig.createConfigBool(config, CATEGORY_DROPS, "10.04_dropCrys", "Whether xen crystals should move blocks when dropped", true); dropDead = CommonConfig.createConfigBool(config, CATEGORY_DROPS, "10.05_dropDead", "Whether dead man's explosives should explode when dropped", true); } }