package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.network.BlockCable; import com.hbm.lib.Library; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; public class RenderCableClassic implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); GL11.glScaled(1.25D, 1.25D, 1.25D); GL11.glTranslated(-0.5, -0.5, -0.5); IIcon iicon = block.getIcon(0, 0); double uv_cL = iicon.getMinU(); double uv_cR = iicon.getInterpolatedU(5); double uv_cT = iicon.getMinV(); double uv_cB = iicon.getInterpolatedV(5); double uv_sL = iicon.getInterpolatedU(5); double uv_sR = iicon.getInterpolatedU(10); double uv_sT = iicon.getMinV(); double uv_sB = iicon.getInterpolatedV(5); double pos_nil = 0D; double pos_one = 1D; double pos_min = 0.34375D; double pos_max = 0.65625D; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(1F, 1F, 1F); tessellator.setNormal(0F, 1F, 0F); tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_cR, uv_cB); tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_sR, uv_sT); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0F, -1F, 0F); tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_cR, uv_cB); tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_sR, uv_sT); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1F, 0F, 0F); tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_cR, uv_cB); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0F, 0F); tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_cR, uv_cB); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0F, 0F, 1F); tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_cR, uv_cB); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0F, 0F, -1F); tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_sR, uv_sT); tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_cR, uv_cT); tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_cL, uv_cT); tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_cL, uv_cB); tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_cR, uv_cB); tessellator.draw(); GL11.glPopMatrix(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; IIcon iicon = block.getIcon(0, 0); tessellator.setColorOpaque_F(1, 1, 1); if(renderer.hasOverrideBlockTexture()) { iicon = renderer.overrideBlockTexture; } tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1, 1, 1); boolean pX = Library.canConnect(world, x + 1, y, z, Library.NEG_X); boolean nX = Library.canConnect(world, x - 1, y, z, Library.POS_X); boolean pY = Library.canConnect(world, x, y + 1, z, Library.NEG_Y); boolean nY = Library.canConnect(world, x, y - 1, z, Library.POS_Y); boolean pZ = Library.canConnect(world, x, y, z + 1, Library.NEG_Z); boolean nZ = Library.canConnect(world, x, y, z - 1, Library.POS_Z); double uv_cL = iicon.getMinU(); double uv_cR = iicon.getInterpolatedU(5); double uv_cT = iicon.getMinV(); double uv_cB = iicon.getInterpolatedV(5); double uv_sL = iicon.getInterpolatedU(5); double uv_sR = iicon.getInterpolatedU(10); double uv_sT = iicon.getMinV(); double uv_sB = iicon.getInterpolatedV(5); double pos_nil = 0D; double pos_one = 1D; double pos_min = 0.34375D; double pos_max = 0.65625D; float topColor = 1.0F; float brightColor = 0.8F; float darkColor = 0.6F; float bottomColor = 0.5F; //this is a lot less tedious than it looks when you draw a 3D cube to take the vertex positions from if(!pY) { tessellator.setColorOpaque_F(topColor, topColor, topColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cR, uv_cB); } else { tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_max, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_max, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_min, uv_sR, uv_sT); } if(!nY) { tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cR, uv_cB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cL, uv_cB); } else { tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_max, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_max, uv_sR, uv_sT); } if(!pX) { tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cR, uv_cB); } else { tessellator.setColorOpaque_F(topColor, topColor, topColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_max, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_max, uv_sR, uv_sT); } if(!nX) { tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cL, uv_cB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cR, uv_cB); } else { tessellator.setColorOpaque_F(topColor, topColor, topColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_max, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_min, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_min, uv_sR, uv_sT); tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_max, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_max, uv_sR, uv_sT); } if(!pZ) { tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cL, uv_cB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cR, uv_cB); } else { tessellator.setColorOpaque_F(topColor, topColor, topColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_one, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_one, uv_sR, uv_sT); tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_one, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_one, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_one, uv_sR, uv_sT); } if(!nZ) { tessellator.setColorOpaque_F(brightColor, brightColor, brightColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cR, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cL, uv_cT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cL, uv_cB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cR, uv_cB); } else { tessellator.setColorOpaque_F(topColor, topColor, topColor); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_nil, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_nil, uv_sR, uv_sT); tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_nil, uv_sR, uv_sT); tessellator.setColorOpaque_F(darkColor, darkColor, darkColor); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_nil, uv_sR, uv_sB); tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_nil, uv_sR, uv_sT); } return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return BlockCable.renderIDClassic; } }