package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.items.weapon.ItemGunPip; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponLilMac implements IItemRenderer { public static final ResourceLocation lilmac_plume = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lilmac_plume.png"); @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { //prevent rendering when using scope if(item.getItem() == ModItems.gun_revolver_pip && type == ItemRenderType.EQUIPPED_FIRST_PERSON && MainRegistry.proxy.me().isSneaking()) return; GL11.glPushMatrix(); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.1D; GL11.glRotated(25, 0, 0, 1); GL11.glTranslated(1.0, 0.25, -0.25); GL11.glRotated(170, 0, 1, 0); GL11.glScaled(s0, s0, s0); double width = 0.5D; double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); double[] reloadLift = HbmAnimations.getRelevantTransformation("RELOAD_LIFT"); double[] reloadJolt = HbmAnimations.getRelevantTransformation("RELOAD_JOLT"); double[] equipSpin = HbmAnimations.getRelevantTransformation("ROTATE"); GL11.glTranslated(2, 0, 0); GL11.glRotated(equipSpin[0], 0, 0, 1); GL11.glTranslated(-2, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); Tessellator tess = Tessellator.instance; GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glAlphaFunc(GL11.GL_GREATER, 0F); GL11.glTranslated(-10, 2.25, 0); GL11.glTranslated(-recoil[2] * 3.5, -recoil[2] * 1.375, 0); if(ItemGunPip.smokeNodes.size() > 1 && equipSpin[0] == 0) { tess.startDrawingQuads(); tess.setNormal(0F, 1F, 0F); for(int i = 0; i < ItemGunPip.smokeNodes.size() - 1; i++) { double[] node = ItemGunPip.smokeNodes.get(i); double[] past = ItemGunPip.smokeNodes.get(i + 1); tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]); tess.addVertex(node[0], node[1], node[2]); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertex(node[0], node[1], node[2] + width); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertex(past[0], past[1], past[2] + width); tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]); tess.addVertex(past[0], past[1], past[2]); tess.setColorRGBA_F(1F, 1F, 1F, (float) node[3]); tess.addVertex(node[0], node[1], node[2]); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertex(node[0], node[1], node[2] - width); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertex(past[0], past[1], past[2] - width); tess.setColorRGBA_F(1F, 1F, 1F, (float) past[3]); tess.addVertex(past[0], past[1], past[2]); } GL11.glDepthMask(false); tess.draw(); GL11.glDepthMask(true); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); GL11.glTranslated(0, reloadLift[0] / -22D, 0); GL11.glTranslated(recoil[0], recoil[1], recoil[2]); GL11.glRotated(recoil[2] * 10, 0, 0, 1); GL11.glRotated(reloadLift[0], 0, 0, 1); GL11.glTranslated(reloadJolt[0], 0, 0); double[] reloadTilt = HbmAnimations.getRelevantTransformation("RELAOD_TILT"); GL11.glRotated(reloadTilt[0], 1, 0, 0); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_scope_tex); ResourceManager.lilmac.renderPart("Scope"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_tex); ResourceManager.lilmac.renderPart("Gun"); double[] cylinderFlip = HbmAnimations.getRelevantTransformation("RELOAD_CYLINDER"); GL11.glPushMatrix(); /// DRUM PUSH /// GL11.glRotated(cylinderFlip[0], 1, 0, 0); ResourceManager.lilmac.renderPart("Pivot"); GL11.glTranslated(0, 1.75, 0); GL11.glRotated(HbmAnimations.getRelevantTransformation("DRUM")[2] * -60, 1, 0, 0); GL11.glTranslated(0, -1.75, 0); ResourceManager.lilmac.renderPart("Cylinder"); double[] reloadBullets = HbmAnimations.getRelevantTransformation("RELOAD_BULLETS"); GL11.glTranslated(reloadBullets[0], reloadBullets[1], reloadBullets[2]); if(HbmAnimations.getRelevantTransformation("RELOAD_BULLETS_CON")[0] != 1) ResourceManager.lilmac.renderPart("Bullets"); ResourceManager.lilmac.renderPart("Casings"); GL11.glPopMatrix(); /// DRUM POP /// GL11.glPushMatrix(); /// HAMMER /// GL11.glTranslated(4, 1.25, 0); GL11.glRotated(-30 + 30 * HbmAnimations.getRelevantTransformation("HAMMER")[2], 0, 0, 1); GL11.glTranslated(-4, -1.25, 0); ResourceManager.lilmac.renderPart("Hammer"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); int flash = 75; if(System.currentTimeMillis() - ItemGunPip.lastShot < flash) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); GL11.glTranslated(0.125, 2.25, 0); double fire = (System.currentTimeMillis() - ItemGunPip.lastShot) / (double) flash; double height = 4 * fire; double length = 15 * fire; double lift = 3 * fire; double offset = 1 * fire; double lengthOffset = 0.125; Minecraft.getMinecraft().renderEngine.bindTexture(lilmac_plume); tess.startDrawingQuads(); tess.setNormal(0F, 1F, 0F); tess.setColorRGBA_F(1F, 1F, 1F, 1F); tess.addVertexWithUV(0, -height, -offset, 1, 1); tess.addVertexWithUV(0, height, -offset, 0, 1); tess.addVertexWithUV(0, height + lift, length - offset, 0 ,0); tess.addVertexWithUV(0, -height + lift, length - offset, 1, 0); tess.addVertexWithUV(0, height, offset, 0, 1); tess.addVertexWithUV(0, -height, offset, 1, 1); tess.addVertexWithUV(0, -height + lift, -length + offset, 1, 0); tess.addVertexWithUV(0, height + lift, -length + offset, 0 ,0); tess.addVertexWithUV(0, -height, -offset, 1, 1); tess.addVertexWithUV(0, height, -offset, 0, 1); tess.addVertexWithUV(lengthOffset, height, length - offset, 0 ,0); tess.addVertexWithUV(lengthOffset, -height, length - offset, 1, 0); tess.addVertexWithUV(0, height, offset, 0, 1); tess.addVertexWithUV(0, -height, offset, 1, 1); tess.addVertexWithUV(lengthOffset, -height, -length + offset, 1, 0); tess.addVertexWithUV(lengthOffset, height, -length + offset, 0 ,0); tess.draw(); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); } break; case EQUIPPED: double scale = 0.1D; GL11.glScaled(scale, scale, scale); GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(100, 0.0F, 1.0F, 0.0F); GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-3F, 1F, 4F); break; case ENTITY: double s1 = 0.075D; GL11.glScaled(s1, s1, s1); GL11.glTranslatef(0F, 1F, 0F); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); GL11.glAlphaFunc(GL11.GL_GREATER, 0F); GL11.glEnable(GL11.GL_ALPHA_TEST); double s = 0.8D; GL11.glTranslated(8, 8, 0); GL11.glRotated(180, 0, 1, 0); GL11.glRotated(135, 0, 0, 1); GL11.glScaled(s, s, -s); break; default: break; } if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_scope_tex); ResourceManager.lilmac.renderPart("Scope"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.lilmac_tex); ResourceManager.lilmac.renderPart("Gun"); ResourceManager.lilmac.renderPart("Cylinder"); ResourceManager.lilmac.renderPart("Bullets"); ResourceManager.lilmac.renderPart("Casings"); ResourceManager.lilmac.renderPart("Pivot"); ResourceManager.lilmac.renderPart("Hammer"); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glPopMatrix(); } }