package com.hbm.config; import net.minecraftforge.common.config.Configuration; public class MobConfig { public static boolean enableMaskman = true; public static int maskmanDelay = 60 * 60 * 60; public static int maskmanChance = 3; public static int maskmanMinRad = 50; public static boolean maskmanUnderground = true; public static boolean enableRaids = false; public static int raidDelay = 30 * 60 * 60; public static int raidChance = 3; public static int raidAmount = 15; public static int raidDrones = 5; public static int raidAttackDelay = 40; public static int raidAttackReach = 2; public static int raidAttackDistance = 32; public static boolean enableElementals = true; public static int elementalDelay = 30 * 60 * 60; public static int elementalChance = 2; public static int elementalAmount = 10; public static int elementalDistance = 32; public static boolean enableDucks = true; public static boolean enableMobGear = true; public static boolean enableHives = true; public static int hiveSpawn = 128; public static double scoutThreshold = 0.1; public static double tier2Threshold = 1; public static double tier3Threshold = 10; public static double tier4Threshold = 50; public static double tier5Threshold = 100; public static void loadFromConfig(Configuration config) { final String CATEGORY = CommonConfig.CATEGORY_MOBS; enableMaskman = CommonConfig.createConfigBool(config, CATEGORY, "12.M00_enableMaskman", "Whether mask man should spawn", true); maskmanDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.M01_maskmanDelay", "How many world ticks need to pass for a check to be performed", 60 * 60 * 60); maskmanChance = CommonConfig.createConfigInt(config, CATEGORY, "12.M02_maskmanChance", "1:x chance to spawn mask man, must be at least 1", 3); maskmanMinRad = CommonConfig.createConfigInt(config, CATEGORY, "12.M03_maskmanMinRad", "The amount of radiation needed for mask man to spawn", 50); maskmanUnderground = CommonConfig.createConfigBool(config, CATEGORY, "12.M04_maskmanUnderound", "Whether players need to be underground for mask man to spawn", true); enableRaids = CommonConfig.createConfigBool(config, CATEGORY, "12.F00_enableFBIRaids", "Whether there should be FBI raids", false); raidDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.F01_raidDelay", "How many world ticks need to pass for a check to be performed", 30 * 60 * 60); raidChance = CommonConfig.createConfigInt(config, CATEGORY, "12.F02_raidChance", "1:x chance to spawn a raid, must be at least 1", 3); raidAmount = CommonConfig.createConfigInt(config, CATEGORY, "12.F03_raidAmount", "How many FBI agents are spawned each raid", 15); raidAttackDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.F04_raidAttackDelay", "Time between individual attempts to break machines", 40); raidAttackReach = CommonConfig.createConfigInt(config, CATEGORY, "12.F05_raidAttackReach", "How far away machines can be broken", 2); raidAttackDistance = CommonConfig.createConfigInt(config, CATEGORY, "12.F06_raidAttackDistance", "How far away agents will spawn from the targeted player", 32); raidDrones = CommonConfig.createConfigInt(config, CATEGORY, "12.F07_raidDrones", "How many quadcopter drones are spawned each raid", 5); enableElementals = CommonConfig.createConfigBool(config, CATEGORY, "12.E00_enableMeltdownElementals", "Whether there should be radiation elementals", true); elementalDelay = CommonConfig.createConfigInt(config, CATEGORY, "12.E01_elementalDelay", "How many world ticks need to pass for a check to be performed", 30 * 60 * 60); elementalChance = CommonConfig.createConfigInt(config, CATEGORY, "12.E02_elementalChance", "1:x chance to spawn elementals, must be at least 1", 2); elementalAmount = CommonConfig.createConfigInt(config, CATEGORY, "12.E03_elementalAmount", "How many elementals are spawned each raid", 10); elementalDistance = CommonConfig.createConfigInt(config, CATEGORY, "12.E04_elementalAttackDistance", "How far away elementals will spawn from the targeted player", 32); enableDucks = CommonConfig.createConfigBool(config, CATEGORY, "12.D00_enableDucks", "Whether pressing O should allow the player to duck", true); enableMobGear = CommonConfig.createConfigBool(config, CATEGORY, "12.D01_enableMobGear", "Whether zombies and skeletons should have additional gear when spawning", true); enableHives = CommonConfig.createConfigBool(config, CATEGORY, "12.G00_enableHives", "Whether glyphid hives should spawn", true); hiveSpawn = CommonConfig.createConfigInt(config, CATEGORY, "12.G01_hiveSpawn", "The average amount of chunks per hive", 128); scoutThreshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G02_scoutThreshold", "Minimum amount of soot for scouts to spawn", 0.1); tier2Threshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G03_tier2Threshold", "Minimum amount of soot for tier 2 glyphids to spawn", 1); tier3Threshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G04_tier3Threshold", "Minimum amount of soot for tier 3 glyphids to spawn", 10); tier4Threshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G05_tier4Threshold", "Minimum amount of soot for tier 4 glyphids to spawn", 50); tier5Threshold = CommonConfig.createConfigDouble(config, CATEGORY, "12.G06_tier5Threshold", "Minimum amount of soot for tier 5 glyphids to spawn", 100); } }