// Date: 13.11.2016 12:38:48 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelMIRV extends ModelBase { //fields ModelRenderer Shape9; ModelRenderer Shape10; ModelRenderer Shape11; ModelRenderer Shape12; public ModelMIRV() { textureWidth = 64; textureHeight = 32; Shape9 = new ModelRenderer(this, 0, 0); Shape9.addBox(0F, 0F, 0F, 10, 4, 2); Shape9.setRotationPoint(-3F, -2F, -1F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, 0F, 0F, 0F); Shape10 = new ModelRenderer(this, 0, 6); Shape10.addBox(0F, 0F, 0F, 10, 2, 4); Shape10.setRotationPoint(-3F, -1F, -2F); Shape10.setTextureSize(64, 32); Shape10.mirror = true; setRotation(Shape10, 0F, 0F, 0F); Shape11 = new ModelRenderer(this, 0, 12); Shape11.addBox(0F, 0F, 0F, 10, 3, 3); Shape11.setRotationPoint(-3F, -1.5F, -1.5F); Shape11.setTextureSize(64, 32); Shape11.mirror = true; setRotation(Shape11, 0F, 0F, 0F); Shape12 = new ModelRenderer(this, 0, 18); Shape12.addBox(0F, 0F, 0F, 4, 1, 1); Shape12.setRotationPoint(0F, -3F, -1F); Shape12.setTextureSize(64, 32); Shape12.mirror = true; setRotation(Shape12, 0F, 0F, 0F); } public void renderAll(float f5) { Shape9.render(f5); Shape10.render(f5); Shape11.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); Shape12.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape9.render(f5); Shape10.render(f5); Shape11.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); Shape12.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }