package com.hbm.blocks; import java.util.HashMap; import java.util.Map; import java.util.Random; import com.hbm.entity.EntityNukeCloudSmall; import com.hbm.entity.EntityNukeExplosionAdvanced; import com.hbm.main.MainRegistry; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class NukeMan extends BlockContainer { public TileEntityNukeMan tetn = new TileEntityNukeMan(); private final Random field_149933_a = new Random(); private static boolean keepInventory = false; private Map field_77288_k = new HashMap(); protected NukeMan(Material p_i45386_1_) { super(p_i45386_1_); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityNukeMan(); } @Override public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return Item.getItemFromBlock(ModBlocks.nuke_man); } @Override public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_) { if (!keepInventory) { TileEntityNukeMan tileentityfurnace = (TileEntityNukeMan)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_); if (tileentityfurnace != null) { for (int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1) { ItemStack itemstack = tileentityfurnace.getStackInSlot(i1); if (itemstack != null) { float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F; float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F; float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F; while (itemstack.stackSize > 0) { int j1 = this.field_149933_a.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; EntityItem entityitem = new EntityItem(p_149749_1_, p_149749_2_ + f, p_149749_3_ + f1, p_149749_4_ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (float)this.field_149933_a.nextGaussian() * f3; entityitem.motionY = (float)this.field_149933_a.nextGaussian() * f3 + 0.2F; entityitem.motionZ = (float)this.field_149933_a.nextGaussian() * f3; p_149749_1_.spawnEntityInWorld(entityitem); } } } p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_); } } super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else if(!player.isSneaking()) { TileEntityNukeMan entity = (TileEntityNukeMan) world.getTileEntity(x, y, z); if(entity != null) { FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_nuke_man, world, x, y, z); } return true; } else { return false; } } @Override public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) { TileEntityNukeMan entity = (TileEntityNukeMan) p_149695_1_.getTileEntity(x, y, z); if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)) { if(entity.isReady()) { this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1); entity.clearSlots(); p_149695_1_.setBlockToAir(x, y, z); igniteTestBomb(p_149695_1_, x, y, z); } } } public boolean igniteTestBomb(World world, int x, int y, int z) { if (!world.isRemote) { /* dealDamage(world,x,y,z, 30); detonateTestBomb(world,x,y,z, 30); vapor(world,x,y,z, 30); dealDamage(world,x,y,z, 60); detonateTestBomb(world,x,y,z, 60); vapor(world,x,y,z, 60); dealDamage(world,x,y,z, 90); detonateTestBomb(world,x,y,z, 90); vapor(world,x,y,z, 90); dealDamage(world,x,y,z, 120); detonateTestBomb(world,x,y,z, 120); vapor(world,x,y,z, 120); */ tetn.clearSlots(); //world.spawnParticle("hugeexplosion", x, y, z, 0, 0, 0); //spawns a huge explosion particle world.playSoundEffect(x, y, z, "random.explode", 1.0f, world.rand.nextFloat() * 0.1F + 0.9F); //x,y,z,sound,volume,pitch /*ExplosionNukeGeneric.detonateTestBomb(world, x, y, z, 175); ExplosionNukeGeneric.vapor(world, x, y, z, 195); ExplosionNukeGeneric.waste(world, x, y, z, 250); ExplosionNukeGeneric.dealDamage(world, x, y, z, 195);*/ /*EntityNukeExplosion entity = new EntityNukeExplosion(world); entity.posX = x; entity.posY = y; entity.posZ = z; entity.destructionRange = 175; entity.vaporRange = 195; entity.wasteRange = 250; entity.damageRange = 195; world.spawnEntityInWorld(entity);*/ EntityNukeExplosionAdvanced entity = new EntityNukeExplosionAdvanced(world); entity.posX = x; entity.posY = y; entity.posZ = z; entity.destructionRange = MainRegistry.manRadius; entity.speed = 25; entity.coefficient = 10.0F; world.spawnEntityInWorld(entity); //ExplosionNukeAdvanced.mush(world, x, y, z); EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(world, 1000); entity2.posX = x; entity2.posY = y - 17; entity2.posZ = z; world.spawnEntityInWorld(entity2); } return false; } /*public void detonateTestBomb(World world, int x, int y, int z, int bombStartStrength) { //Rodol's awesome destruction code int r = bombStartStrength; //radius of explosion (change this to bigger numbers for more epicness) int r2 = r*r; //radius^2, for faster distance checks. (No sqrt needed for pythagoras) int r22 = r2/2; //half of r^2, calculations outside the loop only get called once. Always pull out as many things from the loop as possible. for (int xx = -r; xx < r; xx++) { int X = xx+x; //x coordinate we are working on int XX = xx*xx; //more stuff for a faster distance check for (int yy = -r; yy < r; yy++) { int Y = yy+y; //y coord int YY = XX+yy*yy; for (int zz = -r; zz < r; zz++) { int Z = zz+z; //z coord int ZZ = YY+zz*zz; //final= x*x+y*y+z*z. remind you of anything? if (ZZ= y) destruction(world, X, Y, Z); //destroy the block if its within the radius ...and if it's not bedrock :D } //you can change the if statement to if (ZZ