package com.hbm.particle; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleHadron extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/hadron.png"); private TextureManager theRenderEngine; public ParticleHadron(TextureManager texman, World world, double x, double y, double z) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = 10; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); RenderHelper.disableStandardItemLighting(); tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge); float scale = (this.particleAge + interp) * 0.15F; tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, this.particleAlpha); EntityPlayer player = Minecraft.getMinecraft().thePlayer; double dX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)interp; double dY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)interp; double dZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)interp; double pX = this.prevPosX + (this.posX - this.prevPosX) * (double) interp - dX; double pY = this.prevPosY + (this.posY - this.prevPosY) * (double) interp - dY; double pZ = this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - dZ; tess.addVertexWithUV((double)(pX - x * scale - tx * scale), (double)(pY - y * scale), (double)(pZ - z * scale - tz * scale), 1, 1); tess.addVertexWithUV((double)(pX - x * scale + tx * scale), (double)(pY + y * scale), (double)(pZ - z * scale + tz * scale), 1, 0); tess.addVertexWithUV((double)(pX + x * scale + tx * scale), (double)(pY + y * scale), (double)(pZ + z * scale + tz * scale), 0, 0); tess.addVertexWithUV((double)(pX + x * scale - tx * scale), (double)(pY - y * scale), (double)(pZ + z * scale - tz * scale), 0, 1); tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); } }