## Changed * Any bullet that can ricochet (or at least runs the code for it) can now also break glass * Removed three old achievements which no longer work due to the gun changes * AJR armor plating now uses niobium instead of saturnite, and yields twice as many items per recipe * Due to the gating change, the saturnite anvil now has a tier equivalent to a bronze anvil * Doubled the liberator's base damage to be on-par with the lever action shotgun in order to offset its poor performance due to the reload speed * All non black powder shotgun shells now have some amount of damage threshold negation in order to not immediately become useless when used against early power armor * Obviously shot will always fare worse against higher tier armor, in those cases either use flechettes, slugs, any of the high tier rounds or a different caliber entirely * Bombers and cargo planes now use interpolation, making their movement smoother and fixing potential desyncs due to TPS * Trenchmaster armor no longer displays benefits that no longer exist ## Fixed * Fixed 9mm soft points being called ".9mm" * Fixed missing localization for the hard plastic and PVC autogen materials * Fixed the fat mine's crafting recipe still using the deprecated ammo item * Removed legacy ammo items and guns from all remaining item pools * Fixed the rubber grip not having a recipe * Fixed the coilgun and bolter not being classified correctly * Fixed new death messages not working * Fixed none of the armors having fall resistance * Fixed survey scanners not picking up nether depth rock * Fixed FMJ, AP and DU rounds not having damage threshold negation, making them worse against most armored targets compared to JHP * Fixed autgen items made from unsmeltable materials being smeltable in the crucible * Fixed 240mm shells not being visible in creative * Fixed JHP's negative armor piercing value not being counted right, breaking the "armor is worth more" system * Fixed the second UZI dealing more damage than it should * Potentially fixed an issue where artillery rockets would sometimes get stuck mid-air * Fixed the artillery rocket turret's grace range not being 250 as advertised * Fixed black powder shotshells using smokeless powder instead of smokeful powder