package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import com.hbm.interfaces.IFluidAcceptor; import com.hbm.interfaces.IFluidContainer; import com.hbm.interfaces.IFluidSource; import com.hbm.inventory.container.ContainerMachineTurbine; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.fluid.tank.FluidTank; import com.hbm.inventory.fluid.trait.FT_Coolable; import com.hbm.inventory.fluid.trait.FT_Coolable.CoolingType; import com.hbm.inventory.gui.GUIMachineTurbine; import com.hbm.lib.Library; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.PacketDispatcher; import com.hbm.tileentity.IGUIProvider; import com.hbm.tileentity.TileEntityLoadedBase; import api.hbm.energy.IBatteryItem; import api.hbm.energy.IEnergyGenerator; import api.hbm.fluid.IFluidStandardTransceiver; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityMachineTurbine extends TileEntityLoadedBase implements ISidedInventory, IFluidContainer, IFluidAcceptor, IFluidSource, IEnergyGenerator, IFluidStandardTransceiver, IGUIProvider { private ItemStack slots[]; public long power; public static final long maxPower = 1000000; public int age = 0; public List list2 = new ArrayList(); public FluidTank[] tanks; private static final int[] slots_top = new int[] {4}; private static final int[] slots_bottom = new int[] {6}; private static final int[] slots_side = new int[] {4}; private String customName; public TileEntityMachineTurbine() { slots = new ItemStack[7]; tanks = new FluidTank[2]; tanks[0] = new FluidTank(Fluids.STEAM, 64000, 0); tanks[1] = new FluidTank(Fluids.SPENTSTEAM, 128000, 1); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.machineTurbine"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack stack) { if(i == 4) if(stack != null && stack.getItem() instanceof IBatteryItem) return true; return false; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); tanks[0].readFromNBT(nbt, "water"); tanks[1].readFromNBT(nbt, "steam"); power = nbt.getLong("power"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); tanks[0].writeToNBT(nbt, "water"); tanks[1].writeToNBT(nbt, "steam"); nbt.setLong("power", power); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side); } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } public long getPowerScaled(int i) { return (power * i) / maxPower; } @Override public void updateEntity() { if(!worldObj.isRemote) { age++; if(age >= 2) { age = 0; } this.subscribeToAllAround(tanks[0].getTankType(), this); fillFluidInit(tanks[1].getTankType()); for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) this.sendPower(worldObj, xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ, dir); tanks[0].setType(0, 1, slots); tanks[0].loadTank(2, 3, slots); power = Library.chargeItemsFromTE(slots, 4, power, maxPower); FluidType in = tanks[0].getTankType(); boolean valid = false; if(in.hasTrait(FT_Coolable.class)) { FT_Coolable trait = in.getTrait(FT_Coolable.class); double eff = trait.getEfficiency(CoolingType.TURBINE) * 0.85D; //small turbine is only 85% efficient if(eff > 0) { tanks[1].setTankType(trait.coolsTo); int inputOps = tanks[0].getFill() / trait.amountReq; int outputOps = (tanks[1].getMaxFill() - tanks[1].getFill()) / trait.amountProduced; int cap = 6_000 / trait.amountReq; int ops = Math.min(inputOps, Math.min(outputOps, cap)); tanks[0].setFill(tanks[0].getFill() - ops * trait.amountReq); tanks[1].setFill(tanks[1].getFill() + ops * trait.amountProduced); this.power += (ops * trait.heatEnergy * eff); valid = true; } } if(!valid) tanks[1].setTankType(Fluids.NONE); if(power > maxPower) power = maxPower; this.sendFluidToAll(tanks[1].getTankType(), this); tanks[1].unloadTank(5, 6, slots); for(int i = 0; i < 2; i++) tanks[i].updateTank(xCoord, yCoord, zCoord, worldObj.provider.dimensionId); PacketDispatcher.wrapper.sendToAllAround(new AuxElectricityPacket(xCoord, yCoord, zCoord, power), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); } } @Override public void fillFluidInit(FluidType type) { fillFluid(this.xCoord + 1, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord - 1, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord + 1, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord - 1, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord + 1, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord - 1, getTact(), type); } @Override public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) { Library.transmitFluid(x, y, z, newTact, this, worldObj, type); } @Override public boolean getTact() { if(age == 0) { return true; } return false; } @Override public void setFluidFill(int i, FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) tanks[0].setFill(i); else if(type.name().equals(tanks[1].getTankType().name())) tanks[1].setFill(i); } @Override public int getFluidFill(FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) return tanks[0].getFill(); else if(type.name().equals(tanks[1].getTankType().name())) return tanks[1].getFill(); return 0; } @Override public int getMaxFluidFill(FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) return tanks[0].getMaxFill(); return 0; } @Override public void setFillForSync(int fill, int index) { if(index < 2 && tanks[index] != null) tanks[index].setFill(fill); } @Override public void setTypeForSync(FluidType type, int index) { if(index < 2 && tanks[index] != null) tanks[index].setTankType(type); } @Override public List getFluidList(FluidType type) { return list2; } @Override public void clearFluidList(FluidType type) { list2.clear(); } @Override public long getPower() { return power; } @Override public long getMaxPower() { return maxPower; } @Override public void setPower(long i) { this.power = i; } @Override public FluidTank[] getSendingTanks() { return new FluidTank[] { tanks[1] }; } @Override public FluidTank[] getReceivingTanks() { return new FluidTank[] { tanks[0] }; } @Override public FluidTank[] getAllTanks() { return tanks; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineTurbine(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineTurbine(player.inventory, this); } }