package com.hbm.inventory.container; import com.hbm.inventory.SlotMachineOutput; import com.hbm.tileentity.machine.TileEntityMachineIGenerator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerIGenerator extends Container { private TileEntityMachineIGenerator diFurnace; private int torque; private int heat; private int water; private int lubricant; private int fuel; private int burn; public ContainerIGenerator(InventoryPlayer invPlayer, TileEntityMachineIGenerator tedf) { diFurnace = tedf; //Multi Purpose Slots this.addSlotToContainer(new Slot(tedf, 0, 8, 18)); this.addSlotToContainer(new Slot(tedf, 1, 26, 18)); this.addSlotToContainer(new Slot(tedf, 2, 44, 18)); this.addSlotToContainer(new Slot(tedf, 3, 62, 18)); this.addSlotToContainer(new Slot(tedf, 4, 80, 18)); this.addSlotToContainer(new Slot(tedf, 5, 98, 18)); this.addSlotToContainer(new Slot(tedf, 6, 8, 36)); this.addSlotToContainer(new Slot(tedf, 7, 26, 36)); this.addSlotToContainer(new Slot(tedf, 8, 44, 36)); this.addSlotToContainer(new Slot(tedf, 9, 62, 36)); this.addSlotToContainer(new Slot(tedf, 10, 80, 36)); this.addSlotToContainer(new Slot(tedf, 11, 98, 36)); //Solid Fuel Slot this.addSlotToContainer(new Slot(tedf, 12, 62, 108)); //Fluid Slot this.addSlotToContainer(new Slot(tedf, 13, 98, 108)); //Container Slot this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 14, 98, 72)); //Battery Slot this.addSlotToContainer(new Slot(tedf, 15, 152, 108)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public void addCraftingToCrafters(ICrafting crafting) { super.addCraftingToCrafters(crafting); crafting.sendProgressBarUpdate(this, 1, this.diFurnace.torque); crafting.sendProgressBarUpdate(this, 2, this.diFurnace.heat); crafting.sendProgressBarUpdate(this, 3, this.diFurnace.water); crafting.sendProgressBarUpdate(this, 4, this.diFurnace.lubricant); crafting.sendProgressBarUpdate(this, 5, this.diFurnace.fuel); crafting.sendProgressBarUpdate(this, 6, this.diFurnace.burn); } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { ItemStack var3 = null; Slot var4 = (Slot) this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 <= 15) { if (!this.mergeItemStack(var5, 16, this.inventorySlots.size(), true)) { return null; } } else { return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack) null); } else { var4.onSlotChanged(); } } return var3; } @Override public boolean canInteractWith(EntityPlayer player) { return diFurnace.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.torque != this.diFurnace.torque) { par1.sendProgressBarUpdate(this, 1, this.diFurnace.torque); } if(this.heat != this.diFurnace.heat) { par1.sendProgressBarUpdate(this, 2, this.diFurnace.heat); } if(this.water != this.diFurnace.water) { par1.sendProgressBarUpdate(this, 3, this.diFurnace.water); } if(this.lubricant != this.diFurnace.lubricant) { par1.sendProgressBarUpdate(this, 4, this.diFurnace.lubricant); } if(this.fuel != this.diFurnace.fuel) { par1.sendProgressBarUpdate(this, 5, this.diFurnace.fuel); } if(this.burn != this.diFurnace.burn) { par1.sendProgressBarUpdate(this, 6, this.diFurnace.burn); } } this.torque = this.diFurnace.torque; this.heat = this.diFurnace.heat; this.water = this.diFurnace.water; this.lubricant = this.diFurnace.lubricant; this.fuel = this.diFurnace.fuel; this.burn = this.diFurnace.burn; } @Override public void updateProgressBar(int i, int j) { if(i == 1) { diFurnace.torque = j; } if(i == 2) { diFurnace.heat = j; } if(i == 3) { diFurnace.water = j; } if(i == 4) { diFurnace.lubricant = j; } if(i == 5) { diFurnace.fuel = j; } if(i == 6) { diFurnace.burn = j; } } }