package com.hbm.inventory.container; import com.hbm.inventory.SlotMachineOutput; import com.hbm.tileentity.machine.TileEntityMachineSchrabidiumTransmutator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineSchrabidiumTransmutator extends Container { private TileEntityMachineSchrabidiumTransmutator nukeBoy; private int water; private int sulfur; private int progress; public ContainerMachineSchrabidiumTransmutator(InventoryPlayer invPlayer, TileEntityMachineSchrabidiumTransmutator tedf) { nukeBoy = tedf; this.addSlotToContainer(new Slot(tedf, 0, 44, 63)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 1, 134, 63)); this.addSlotToContainer(new Slot(tedf, 2, 26, 18)); this.addSlotToContainer(new Slot(tedf, 3, 8, 108)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { ItemStack var3 = null; Slot var4 = (Slot) this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 <= 3) { if (!this.mergeItemStack(var5, 4, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(var5, 0, 1, false)) { if (!this.mergeItemStack(var5, 3, 4, false)) if (!this.mergeItemStack(var5, 2, 3, false)) return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack) null); } else { var4.onSlotChanged(); } } return var3; } @Override public boolean canInteractWith(EntityPlayer player) { return nukeBoy.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.progress != this.nukeBoy.process) { par1.sendProgressBarUpdate(this, 0, this.nukeBoy.process); } } this.progress = this.nukeBoy.process; } @Override public void updateProgressBar(int i, int j) { if(i == 1) { nukeBoy.power = j; } } }