package com.hbm.render.entity.rocket; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderMissileDoomsday extends Render { public RenderMissileDoomsday() { } @Override public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, -1.0F, 0.0F); GL11.glScalef(2F, 2F, 2F); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.missileDoomsday_tex); ResourceManager.missileDoomsday.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.missileDoomsday_tex; } }