package com.hbm.items.machine; import com.hbm.inventory.fluid.FluidType; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public interface IItemFluidIdentifier { /** * World might be null if the ID is used inside of a GUI * Position only has to be accurate when used in-world * @param world * @param x * @param y * @param z * @param stack * @return */ public FluidType getType(World world, int x, int y, int z, ItemStack stack); }