## Added * Arc furnace * A large version of the arc furnace that can do several types of recipe * Solid mode smelts items like a furnace, however to work the recipe needs an ingredient or result that is oredicted as either an ore, block, ingot or plate * Liquid mode smelts items like a crucible would, effectively liquiefying metals. Non-castable materials are voided * Both modes have arc furnace exclusive recipes (smelting sand/quartz/fiberglass into silicon) * Can be upgraded only with regular speed upgrades * Soldering station * Works similar to arc welders * Used to assemble circuits from parts * New circuits * The old circuits will be phased out, the items remain but can be recycled * Circuits use an entirely new approach for crafting, instead of upgrading tiers constantly, all circuits are made from common parts * Circuits can be automated entirely with only autocrafters, presses and the soldering station, no assembler or chemplant required * Legacy circuits can be recycled in any anvil, yielding the roughly equivalent new circuit ## Changed * Updated russian and italian localization * Nerfed conventional explosives (dynamite, TNT, semtex, C4) in order to not outclass small nukes * Plastic explosive blocks no longer drop and blocks * Sellafite diamond ore now shreds into diamond gravel * ICF vessel blocks now use half as much fullerite as before * ICF capacitor and turbocharger blocks are now quite a bit cheaper * MEP is no longer self-igniting * The foundry storage basin now holds 4 blocks worth of material instead of 1 * The small arc furnace is being retired and is no longer craftable. However, it will still function, and it can use any type of electrode without depleting it * Wires now use the autogen system and are oredicted with the "wireFine" prefix (equivalent to GT fine wires, 1/8 of an ingot) * Removed the assembler recipes for wires * Increased the maximum durability for all stamps * All upgrades now use the soldering station for their recipes, except for overdrive * Overdrive upgrade recipes have been rebalanced ## Fixed * Fixed missing localization for meteorite ores and the new crucible materials * Removed the starmetal crystallization recipe, despite starmetal ore no longer existing * Fixed the ICF structure block detection being incorrect, omitting some parts * Fixed armor mods adding health showing only half as much as they actually do * Fixed RBMK fuel xenon burn function being described wrong * When converting ComparableStacks to ItemStacks, there is now a check that replaces null items with the nothing placeholder, fixing crashes caused by incorrect recipe configuration * Fixed item icon lighting in the anvil's search field * Fixed custom machine NEI handlers (again) * Fixed FEL making sounds when turned on but not actually active