package com.hbm.explosion; import java.util.ArrayList; import java.util.Comparator; import java.util.HashMap; import java.util.HashSet; import java.util.List; import com.hbm.interfaces.IExplosionRay; import com.hbm.util.fauxpointtwelve.BlockPos; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.Vec3; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.World; public class ExplosionNukeRayBatched implements IExplosionRay { public HashMap> perChunk = new HashMap(); //for future: optimize blockmap further by using sub-chunks instead of chunks public List orderedChunks = new ArrayList(); private CoordComparator comparator = new CoordComparator(); int posX; int posY; int posZ; World world; int strength; int length; int speed; int gspNumMax; int gspNum; double gspX; double gspY; public boolean isAusf3Complete = false; public ExplosionNukeRayBatched(World world, int x, int y, int z, int strength, int speed, int length) { this.world = world; this.posX = x; this.posY = y; this.posZ = z; this.strength = strength; this.speed = speed; this.length = length; // Total number of points this.gspNumMax = (int)(2.5 * Math.PI * Math.pow(this.strength,2)); this.gspNum = 1; // The beginning of the generalized spiral points this.gspX = Math.PI; this.gspY = 0.0; } private void generateGspUp(){ if (this.gspNum < this.gspNumMax) { int k = this.gspNum + 1; double hk = -1.0 + 2.0 * (k - 1.0) / (this.gspNumMax - 1.0); this.gspX = Math.acos(hk); double prev_lon = this.gspY; double lon = prev_lon + 3.6 / Math.sqrt(this.gspNumMax) / Math.sqrt(1.0 - hk * hk); this.gspY = lon % (Math.PI * 2); } else { this.gspX = 0.0; this.gspY = 0.0; } this.gspNum++; } // Get Cartesian coordinates for spherical coordinates private Vec3 getSpherical2cartesian(){ double dx = Math.sin(this.gspX) * Math.cos(this.gspY); double dz = Math.sin(this.gspX) * Math.sin(this.gspY); double dy = Math.cos(this.gspX); return Vec3.createVectorHelper(dx, dy, dz); } public void collectTip(int count) { //count = Math.min(count, 10); int amountProcessed = 0; while(this.gspNumMax >= this.gspNum){ // Get Cartesian coordinates for spherical coordinates Vec3 vec = this.getSpherical2cartesian(); int length = (int)Math.ceil(strength); float res = strength; FloatTriplet lastPos = null; HashSet chunkCoords = new HashSet(); for(int i = 0; i < length; i ++) { if(i > this.length) break; float x0 = (float) (posX + (vec.xCoord * i)); float y0 = (float) (posY + (vec.yCoord * i)); float z0 = (float) (posZ + (vec.zCoord * i)); int iX = (int) Math.floor(x0); int iY = (int) Math.floor(y0); int iZ = (int) Math.floor(z0); double fac = 100 - ((double) i) / ((double) length) * 100; fac *= 0.07D; Block block = world.getBlock(iX, iY, iZ); if(!block.getMaterial().isLiquid()) res -= Math.pow(masqueradeResistance(block), 7.5D - fac); //else // res -= Math.pow(Blocks.air.getExplosionResistance(null), 7.5D - fac); // air is 0, might want to raise that is necessary if(res > 0 && block != Blocks.air) { lastPos = new FloatTriplet(x0, y0, z0); //all-air chunks don't need to be buffered at all ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(iX >> 4, iZ >> 4); chunkCoords.add(chunkPos); } if(res <= 0 || i + 1 >= this.length || i == length - 1) { break; } } for(ChunkCoordIntPair pos : chunkCoords) { List triplets = perChunk.get(pos); if(triplets == null) { triplets = new ArrayList(); perChunk.put(pos, triplets); //we re-use the same pos instead of using individualized per-chunk ones to save on RAM } triplets.add(lastPos); } // Raise one generalized spiral points this.generateGspUp(); amountProcessed++; if(amountProcessed >= count) { return; } } orderedChunks.addAll(perChunk.keySet()); orderedChunks.sort(comparator); isAusf3Complete = true; } public static float masqueradeResistance(Block block) { if(block == Blocks.sandstone) return Blocks.stone.getExplosionResistance(null); if(block == Blocks.obsidian) return Blocks.stone.getExplosionResistance(null) * 3; return block.getExplosionResistance(null); } /** little comparator for roughly sorting chunks by distance to the center */ public class CoordComparator implements Comparator { @Override public int compare(ChunkCoordIntPair o1, ChunkCoordIntPair o2) { int chunkX = ExplosionNukeRayBatched.this.posX >> 4; int chunkZ = ExplosionNukeRayBatched.this.posZ >> 4; int diff1 = Math.abs((chunkX - o1.chunkXPos)) + Math.abs((chunkZ - o1.chunkZPos)); int diff2 = Math.abs((chunkX - o2.chunkXPos)) + Math.abs((chunkZ - o2.chunkZPos)); return diff1 - diff2; } } public void processChunk() { if(this.perChunk.isEmpty()) return; ChunkCoordIntPair coord = orderedChunks.get(0); List list = perChunk.get(coord); HashSet toRem = new HashSet(); HashSet toRemTips = new HashSet(); //List toRem = new ArrayList(); int chunkX = coord.chunkXPos; int chunkZ = coord.chunkZPos; int enter = (int) (Math.min( Math.abs(posX - (chunkX << 4)), Math.abs(posZ - (chunkZ << 4)))) - 16; //jump ahead to cut back on NOPs enter = Math.max(enter, 0); for(FloatTriplet triplet : list) { float x = triplet.xCoord; float y = triplet.yCoord; float z = triplet.zCoord; Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ); double pX = vec.xCoord / vec.lengthVector(); double pY = vec.yCoord / vec.lengthVector(); double pZ = vec.zCoord / vec.lengthVector(); int tipX = (int) Math.floor(x); int tipY = (int) Math.floor(y); int tipZ = (int) Math.floor(z); boolean inChunk = false; for(int i = enter; i < vec.lengthVector(); i++) { int x0 = (int) Math.floor(posX + pX * i); int y0 = (int) Math.floor(posY + pY * i); int z0 = (int) Math.floor(posZ + pZ * i); if(x0 >> 4 != chunkX || z0 >> 4 != chunkZ) { if(inChunk) { break; } else { continue; } } inChunk = true; if(!world.isAirBlock(x0, y0, z0)) { BlockPos pos = new BlockPos(x0, y0, z0); if(x0 == tipX && y0 == tipY && z0 == tipZ) { toRemTips.add(pos); } toRem.add(pos); } } } for(BlockPos pos : toRem) { if(toRemTips.contains(pos)) { this.handleTip(pos.getX(), pos.getY(), pos.getZ()); } else { world.setBlock(pos.getX(), pos.getY(), pos.getZ(), Blocks.air, 0, 2); } } perChunk.remove(coord); orderedChunks.remove(0); } protected void handleTip(int x, int y, int z) { world.setBlock(x, y, z, Blocks.air, 0, 3); } @Override public boolean isComplete() { return isAusf3Complete && perChunk.isEmpty(); } @Override public void cacheChunksTick(int time) { if (!isAusf3Complete) { // time ignored here since collectTip() did not implement a time limit collectTip(speed*10); } } @Override public void destructionTick(int time) { if (!isAusf3Complete) return; long start = System.currentTimeMillis(); while(!perChunk.isEmpty() && System.currentTimeMillis() < start + time) processChunk(); } @Override public void cancel() { isAusf3Complete = true; if (perChunk != null) perChunk.clear(); if (orderedChunks != null) orderedChunks.clear(); } public class FloatTriplet { public float xCoord; public float yCoord; public float zCoord; public FloatTriplet(float x, float y, float z) { xCoord = x; yCoord = y; zCoord = z; } } }