package com.hbm.inventory.gui; import com.hbm.tileentity.machine.storage.TileEntityCrateTungsten; import net.minecraft.inventory.IInventory; import org.lwjgl.opengl.GL11; import com.hbm.inventory.container.ContainerCrateTungsten; import com.hbm.lib.RefStrings; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; public class GUICrateTungsten extends GuiCrateBase { private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/storage/gui_crate_tungsten.png"); private static ResourceLocation texture_hot = new ResourceLocation(RefStrings.MODID + ":textures/gui/storage/gui_crate_tungsten_hot.png"); private IInventory diFurnace; public GUICrateTungsten(InventoryPlayer invPlayer, IInventory tedf) { super(new ContainerCrateTungsten(invPlayer, tedf)); setupGUI(tedf); } private void setupGUI(IInventory tedf) { diFurnace = tedf; this.xSize = 176; this.ySize = 168; } @Override protected void drawGuiContainerForegroundLayer(int i, int j) { String name = this.diFurnace.hasCustomInventoryName() ? this.diFurnace.getInventoryName() : I18n.format(this.diFurnace.getInventoryName()); this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 0xffffff); this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 0xffffff); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (diFurnace instanceof TileEntityCrateTungsten) { TileEntityCrateTungsten crate = (TileEntityCrateTungsten) diFurnace; if(crate.getWorldObj().getBlockMetadata(crate.xCoord, crate.yCoord, crate.zCoord) == 0) Minecraft.getMinecraft().getTextureManager().bindTexture(texture); else Minecraft.getMinecraft().getTextureManager().bindTexture(texture_hot); } else Minecraft.getMinecraft().getTextureManager().bindTexture(texture); // Assuming it's in the inventory, we don't need to worry about it somehow being heated :ayo: drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); } }