package com.hbm.inventory.gui; import java.awt.image.BufferedImage; import java.io.File; import java.nio.IntBuffer; import java.util.function.Function; import javax.imageio.ImageIO; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.texture.TextureUtil; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; public class GUIScreenWikiRender extends GuiScreen { // Basically the same thing as GUIScreenPreview, but will iterate through all provided preview stacks // taking a screenshot of each, as fast as the game can render them protected static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/nei/gui_nei.png"); protected ItemStack[] preview; protected int index = 0; protected int scale = 1; protected String saveLocation = "wiki-screenshots"; protected String prefix = ""; protected Function getStackName = (stack) -> { return stack.getDisplayName(); }; public GUIScreenWikiRender(ItemStack[] stacks, String prefix, String directory, int scale) { this.preview = stacks; this.prefix = prefix; this.saveLocation = directory; this.scale = scale; } public GUIScreenWikiRender(ItemStack[] stacks, String prefix, String directory, int scale, Function getStackName) { this(stacks, prefix, directory, scale); this.getStackName = getStackName; } @Override public void drawScreen(int mouseX, int mouseY, float f) { GuiScreen.drawRect(0, 0, this.width, this.height, 0xFFFF00FF); // Once we've reached the end of the array, immedaitely close this GUI if(index >= preview.length) { this.mc.thePlayer.closeScreen(); return; } GL11.glDisable(GL11.GL_LIGHTING); this.drawGuiContainerForegroundLayer(preview[index]); GL11.glEnable(GL11.GL_LIGHTING); ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight); int zoom = scale * res.getScaleFactor(); try { String slotName = getStackName.apply(preview[index]).replaceAll("ยง.", "").replaceAll("[^\\w ().-]+", ""); if(!slotName.endsWith(".name")) { saveScreenshot(Minecraft.getMinecraft().mcDataDir, saveLocation, prefix + slotName + ".png", zoom, zoom, zoom * 16, zoom * 16, 0xFFFF00FF); } } catch (Exception ex) { // Just skip any failures caused by display name or rendering } index++; } protected void drawGuiContainerForegroundLayer(ItemStack preview) { if(preview == null) return; GL11.glPushMatrix(); RenderHelper.enableGUIStandardItemLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glScaled(scale, scale, scale); ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight); GL11.glTranslated(9D, res.getScaledHeight_double() / scale - 9D, -200); this.zLevel = 200.0F; itemRender.zLevel = 200.0F; GL11.glEnable(GL11.GL_DEPTH_TEST); itemRender.renderItemAndEffectIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), preview, -8, -8); itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), preview, -8, -8, null); itemRender.zLevel = 0.0F; this.zLevel = 0.0F; GL11.glPopMatrix(); } private static IntBuffer pixelBuffer; private static int[] pixelValues; // This implementation is based directly on ScreenShotHelper.saveScreenshot() // But allows for defining a rect where you want to sample pixels from public static void saveScreenshot(File dataDir, String ssDir, String fileName, int x, int y, int width, int height, int transparentColor) { try { File screenshotDirectory = new File(dataDir, ssDir); screenshotDirectory.mkdir(); int bufferSize = width * height; if(pixelBuffer == null || pixelBuffer.capacity() < bufferSize) { pixelBuffer = BufferUtils.createIntBuffer(bufferSize); pixelValues = new int[bufferSize]; } GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1); GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); pixelBuffer.clear(); GL11.glReadPixels(x, y, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer); pixelBuffer.get(pixelValues); TextureUtil.func_147953_a(pixelValues, width, height); BufferedImage imageBuffer = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); imageBuffer.setRGB(0, 0, width, height, pixelValues, 0, width); // This is the only proper custom part, setting the background of an inventory slot to be transparent if(transparentColor != 0) { for(int iy = 0; iy < imageBuffer.getHeight(); ++iy) { for(int ix = 0; ix < imageBuffer.getWidth(); ++ix) { if(imageBuffer.getRGB(ix, iy) == transparentColor) { imageBuffer.setRGB(ix, iy, 0); } } } } File imageFile; if(fileName == null) { throw new IllegalArgumentException("fileName must not be null"); } else { imageFile = new File(screenshotDirectory, fileName); } ImageIO.write(imageBuffer, "png", imageFile); } catch (Exception ex) { MainRegistry.logger.warn("Failed to save NTM screenshot", ex); } } }