//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world.dungeon; import java.util.Random; import com.hbm.blocks.ModBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Ruin001 extends WorldGenerator { Block Block1 = ModBlocks.brick_concrete; Block Block2 = ModBlocks.brick_concrete_cracked; Block Block3 = ModBlocks.brick_concrete_broken; protected Block[] GetValidSpawnBlocks() { return new Block[] {Blocks.grass}; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 12, y, z) || !LocationIsValidSpawn(world, x + 12, y, z + 14) || !LocationIsValidSpawn(world, x, y, z + 14)) { // return false; } world.setBlock(x + 1, y + 0, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 8, y + 0, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 3, y + 0, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 9, Blocks.lit_furnace, 3, 3); world.setBlock(x + 2, y + 0, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 5, Blocks.vine, 0, 3); world.setBlock(x + 2, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 4, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 5, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 6, Block1, 0, 3); world.setBlock(x + 9, y + 1, z + 6, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 3, y + 1, z + 7, Blocks.vine, 0, 3); world.setBlock(x + 4, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 7, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 8, y + 1, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 8, Blocks.vine, 0, 3); world.setBlock(x + 2, y + 1, z + 8, Blocks.vine, 0, 3); world.setBlock(x + 3, y + 1, z + 8, Blocks.vine, 0, 3); world.setBlock(x + 4, y + 1, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 9, Blocks.vine, 0, 3); world.setBlock(x + 2, y + 1, z + 9, Blocks.water, 0, 3); world.setBlock(x + 3, y + 1, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 1, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 10, Blocks.vine, 0, 3); world.setBlock(x + 2, y + 1, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 1, z + 11, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 5, Blocks.vine, 0, 3); world.setBlock(x + 2, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 6, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 7, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 11, y + 2, z + 5, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 6, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 6, Blocks.vine, 0, 3); world.setBlock(x + 9, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 11, y + 2, z + 6, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 7, Block2, 0, 3); world.setBlock(x + 6, y + 2, z + 7, Block3, 0, 3); world.setBlock(x + 7, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 7, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 7, Block3, 0, 3); world.setBlock(x + 11, y + 2, z + 7, Block3, 0, 3); world.setBlock(x + 0, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 4, y + 2, z + 8, Block3, 0, 3); world.setBlock(x + 5, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 6, y + 2, z + 8, Blocks.netherrack, 0, 3); world.setBlock(x + 7, y + 2, z + 8, Blocks.netherrack, 0, 3); world.setBlock(x + 8, y + 2, z + 8, Block3, 0, 3); world.setBlock(x + 9, y + 2, z + 8, Block3, 0, 3); world.setBlock(x + 10, y + 2, z + 8, Block2, 0, 3); world.setBlock(x + 11, y + 2, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 9, Blocks.netherrack, 0, 3); world.setBlock(x + 5, y + 2, z + 9, Block2, 0, 3); world.setBlock(x + 6, y + 2, z + 9, Block3, 0, 3); world.setBlock(x + 7, y + 2, z + 9, Blocks.netherrack, 0, 3); world.setBlock(x + 8, y + 2, z + 9, Block3, 0, 3); world.setBlock(x + 9, y + 2, z + 9, Block3, 0, 3); world.setBlock(x + 10, y + 2, z + 9, Block3, 0, 3); world.setBlock(x + 11, y + 2, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 10, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 10, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 10, Blocks.netherrack, 0, 3); world.setBlock(x + 4, y + 2, z + 10, Blocks.netherrack, 0, 3); world.setBlock(x + 5, y + 2, z + 10, Blocks.netherrack, 0, 3); world.setBlock(x + 6, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 7, y + 2, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + 2, z + 10, Block3, 0, 3); world.setBlock(x + 9, y + 2, z + 10, Block3, 0, 3); world.setBlock(x + 10, y + 2, z + 10, Blocks.netherrack, 0, 3); world.setBlock(x + 11, y + 2, z + 10, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 11, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 11, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 11, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 11, Blocks.netherrack, 0, 3); world.setBlock(x + 5, y + 2, z + 11, Blocks.netherrack, 0, 3); world.setBlock(x + 6, y + 2, z + 11, Block3, 0, 3); world.setBlock(x + 7, y + 2, z + 11, Blocks.netherrack, 0, 3); world.setBlock(x + 8, y + 2, z + 11, Block3, 0, 3); world.setBlock(x + 9, y + 2, z + 11, Blocks.netherrack, 0, 3); world.setBlock(x + 10, y + 2, z + 11, Blocks.netherrack, 0, 3); world.setBlock(x + 11, y + 2, z + 11, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + 2, z + 12, Blocks.netherrack, 0, 3); world.setBlock(x + 7, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 12, Blocks.netherrack, 0, 3); world.setBlock(x + 9, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 11, y + 2, z + 12, Block1, 0, 3); world.setBlock(x + 0, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 7, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 11, y + 2, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 2, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 3, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 4, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 8, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 9, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 10, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + 2, z + 14, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 5, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 6, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 11, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 12, y + 3, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 5, Blocks.reeds, 0, 3); world.setBlock(x + 2, y + 3, z + 5, Blocks.waterlily, 0, 3); world.setBlock(x + 3, y + 3, z + 5, Blocks.waterlily, 0, 3); world.setBlock(x + 4, y + 3, z + 5, Blocks.waterlily, 0, 3); world.setBlock(x + 5, y + 3, z + 5, Blocks.chest, 3, 3); world.setBlock(x + 6, y + 3, z + 5, Blocks.chest, 3, 3); world.setBlock(x + 7, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 5, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 5, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 6, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 6, ModBlocks.red_cable, 0, 3); world.setBlock(x + 2, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 6, Blocks.vine, 0, 3); world.setBlock(x + 9, y + 3, z + 6, Blocks.stone, 0, 3); world.setBlock(x + 11, y + 3, z + 6, Blocks.stone, 0, 3); world.setBlock(x + 12, y + 3, z + 6, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 7, Blocks.nether_wart, 5, 3); world.setBlock(x + 2, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 7, Blocks.ender_chest, 2, 3); world.setBlock(x + 12, y + 3, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 8, Blocks.air, 0, 3); world.setBlock(x + 9, y + 3, z + 8, Blocks.stone, 0, 3); world.setBlock(x + 11, y + 3, z + 8, Blocks.stone, 0, 3); world.setBlock(x + 12, y + 3, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 10, ModBlocks.machine_shredder, 0, 3); world.setBlock(x + 2, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 10, ModBlocks.crashed_balefire, 5, 3); world.setBlock(x + 9, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 10, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 10, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 11, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 9, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 10, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 11, Blocks.air, 0, 3); world.setBlock(x + 12, y + 3, z + 11, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 12, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 12, Blocks.web, 0, 3); world.setBlock(x + 2, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 7, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 9, y + 3, z + 12, Blocks.air, 0, 3); world.setBlock(x + 11, y + 3, z + 12, Block1, 0, 3); world.setBlock(x + 12, y + 3, z + 12, Block1, 0, 3); world.setBlock(x + 0, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 2, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 6, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 7, y + 3, z + 13, Blocks.air, 0, 3); world.setBlock(x + 8, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 9, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 10, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 11, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 12, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 2, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 3, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 4, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 8, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 9, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 10, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 5, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 6, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 7, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 11, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 12, y + 4, z + 4, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 5, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 5, Blocks.waterlily, 0, 3); world.setBlock(x + 3, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 5, Blocks.chest, 3, 3); world.setBlock(x + 6, y + 4, z + 5, Blocks.chest, 3, 3); world.setBlock(x + 7, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 5, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 5, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 6, ModBlocks.red_cable, 0, 3); world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 7, Blocks.nether_wart, 5, 3); world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 7, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 8, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 9, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 10, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 10, ModBlocks.red_cable, 0, 3); world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 10, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 10, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 11, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 10, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 11, Blocks.air, 0, 3); world.setBlock(x + 12, y + 4, z + 11, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 6, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 12, Blocks.air, 0, 3); world.setBlock(x + 11, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 12, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 0, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 13, Blocks.web, 0, 3); world.setBlock(x + 3, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 5, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 7, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 8, y + 4, z + 13, Blocks.air, 0, 3); world.setBlock(x + 9, y + 4, z + 13, Blocks.web, 0, 3); world.setBlock(x + 10, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 11, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 12, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 1, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 2, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 3, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 8, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 9, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 10, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + 4, z + 14, Block1, 0, 3); new Ruin002().generate_r00(world, rand, x, y, z); return true; } }