package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.machine.MachineBoiler; import com.hbm.interfaces.IFluidAcceptor; import com.hbm.interfaces.IFluidContainer; import com.hbm.interfaces.IFluidSource; import com.hbm.inventory.container.ContainerMachineBoilerElectric; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.fluid.tank.FluidTank; import com.hbm.inventory.gui.GUIMachineBoilerElectric; import com.hbm.inventory.recipes.MachineRecipes; import com.hbm.lib.Library; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.AuxGaugePacket; import com.hbm.packet.PacketDispatcher; import com.hbm.tileentity.IGUIProvider; import com.hbm.tileentity.TileEntityLoadedBase; import api.hbm.energy.IBatteryItem; import api.hbm.energy.IEnergyUser; import api.hbm.fluid.IFluidStandardTransceiver; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityMachineBoilerElectric extends TileEntityLoadedBase implements ISidedInventory, IFluidContainer, IFluidAcceptor, IFluidSource, IEnergyUser, IFluidStandardTransceiver, IGUIProvider { private ItemStack slots[]; public long power; public int heat = 2000; public static final long maxPower = 10000; public static final int maxHeat = 80000; public int age = 0; public List list = new ArrayList(); public FluidTank[] tanks; private String customName; public TileEntityMachineBoilerElectric() { slots = new ItemStack[7]; tanks = new FluidTank[2]; tanks[0] = new FluidTank(Fluids.OIL, 16000, 0); tanks[1] = new FluidTank(Fluids.HOTOIL, 16000, 1); } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.machineElectricBoiler"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack stack) { if(i == 4) if(stack != null && stack.getItem() instanceof IBatteryItem) return true; return false; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); heat = nbt.getInteger("heat"); power = nbt.getLong("power"); tanks[0].readFromNBT(nbt, "water"); tanks[1].readFromNBT(nbt, "steam"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setInteger("heat", heat); nbt.setLong("power", power); tanks[0].writeToNBT(nbt, "water"); tanks[1].writeToNBT(nbt, "steam"); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int side) { return new int[0]; } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return false; } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } public int getHeatScaled(int i) { return (heat * i) / maxHeat; } public long getPowerScaled(int i) { return (power * i) / maxPower; } @Override public void updateEntity() { boolean mark = false; if(!worldObj.isRemote) { this.updateConnections(); this.subscribeToAllAround(tanks[0].getTankType(), this); this.sendFluidToAll(tanks[1].getTankType(), this); age++; if(age >= 20) { age = 0; } if(age == 9 || age == 19) fillFluidInit(tanks[1].getTankType()); power = Library.chargeTEFromItems(slots, 4, power, maxPower); tanks[0].setType(0, 1, slots); tanks[0].loadTank(2, 3, slots); Object[] outs = MachineRecipes.getBoilerOutput(tanks[0].getTankType()); if(outs == null) { tanks[1].setTankType(Fluids.NONE); } else { tanks[1].setTankType((FluidType) outs[0]); } tanks[1].unloadTank(5, 6, slots); for(int i = 0; i < 2; i++) tanks[i].updateTank(xCoord, yCoord, zCoord, worldObj.provider.dimensionId); if(heat > 2000) { heat -= 30; } if(power >= 150) { power -= 150; heat += Math.min(((double)power / (double)maxPower * 300), 150); } else { heat -= 100; } if(power <= 0 && worldObj.getBlock(xCoord, yCoord, zCoord) == ModBlocks.machine_boiler_electric_on) { power = 0; MachineBoiler.updateBlockState(false, worldObj, xCoord, yCoord, zCoord); mark = true; } if(heat > maxHeat) heat = maxHeat; if(power > 0 && worldObj.getBlock(xCoord, yCoord, zCoord) == ModBlocks.machine_boiler_electric_off) { MachineBoiler.updateBlockState(true, worldObj, xCoord, yCoord, zCoord); mark = true; } if(outs != null) { for(int i = 0; i < (heat / ((Integer)outs[3]).intValue()); i++) { if(tanks[0].getFill() >= ((Integer)outs[2]).intValue() && tanks[1].getFill() + ((Integer)outs[1]).intValue() <= tanks[1].getMaxFill()) { tanks[0].setFill(tanks[0].getFill() - ((Integer)outs[2]).intValue()); tanks[1].setFill(tanks[1].getFill() + ((Integer)outs[1]).intValue()); if(i == 0) heat -= 35; else heat -= 50; } } } if(heat < 2000) { heat = 2000; } PacketDispatcher.wrapper.sendToAllAround(new AuxElectricityPacket(xCoord, yCoord, zCoord, power), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); PacketDispatcher.wrapper.sendToAllAround(new AuxGaugePacket(xCoord, yCoord, zCoord, heat, 0), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); } if(mark) { this.markDirty(); } } private void updateConnections() { for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) this.trySubscribe(worldObj, xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ, dir); } public boolean isItemValid() { if(slots[1] != null && TileEntityFurnace.getItemBurnTime(slots[1]) > 0) { return true; } return false; } @Override public void fillFluidInit(FluidType type) { fillFluid(this.xCoord + 1, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord - 1, this.yCoord, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord + 1, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord - 1, this.zCoord, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord + 1, getTact(), type); fillFluid(this.xCoord, this.yCoord, this.zCoord - 1, getTact(), type); } @Override public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) { Library.transmitFluid(x, y, z, newTact, this, worldObj, type); } @Override public boolean getTact() { if(age >= 0 && age < 10) { return true; } return false; } @Override public void setFluidFill(int i, FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) tanks[0].setFill(i); else if(type.name().equals(tanks[1].getTankType().name())) tanks[1].setFill(i); } @Override public int getFluidFill(FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) return tanks[0].getFill(); else if(type.name().equals(tanks[1].getTankType().name())) return tanks[1].getFill(); return 0; } @Override public int getMaxFluidFill(FluidType type) { if(type.name().equals(tanks[0].getTankType().name())) return tanks[0].getMaxFill(); return 0; } @Override public void setFillForSync(int fill, int index) { if(index < 2 && tanks[index] != null) tanks[index].setFill(fill); } @Override public void setTypeForSync(FluidType type, int index) { if(index < 2 && tanks[index] != null) tanks[index].setTankType(type); } @Override public List getFluidList(FluidType type) { return list; } @Override public void clearFluidList(FluidType type) { list.clear(); } @Override public void setPower(long i) { power = i; } @Override public long getPower() { return power; } @Override public long getMaxPower() { return maxPower; } @Override public FluidTank[] getSendingTanks() { return new FluidTank[] {tanks[1]}; } @Override public FluidTank[] getReceivingTanks() { return new FluidTank[] {tanks[0]}; } @Override public FluidTank[] getAllTanks() { return tanks; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineBoilerElectric(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineBoilerElectric(player.inventory, this); } }