// Date: 14.02.2017 18:33:04 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelJack extends ModelBase { //fields ModelRenderer BarrelBR; ModelRenderer BarrelBL; ModelRenderer BarrelTR; ModelRenderer BarrelTL; ModelRenderer Body; ModelRenderer Back; ModelRenderer Plate; ModelRenderer StockMain; ModelRenderer StockBottom; ModelRenderer StockPlate; public ModelJack() { textureWidth = 64; textureHeight = 64; BarrelBR = new ModelRenderer(this, 0, 6); BarrelBR.addBox(0F, 0F, 0F, 21, 3, 3); BarrelBR.setRotationPoint(-18F, 0F, 0.2F); BarrelBR.setTextureSize(64, 64); BarrelBR.mirror = true; setRotation(BarrelBR, 0F, 0F, 0F); BarrelBL = new ModelRenderer(this, 0, 0); BarrelBL.addBox(0F, 0F, 0F, 21, 3, 3); BarrelBL.setRotationPoint(-18F, 0F, -3.2F); BarrelBL.setTextureSize(64, 64); BarrelBL.mirror = true; setRotation(BarrelBL, 0F, 0F, 0F); BarrelTR = new ModelRenderer(this, 0, 12); BarrelTR.addBox(0F, 0F, 0F, 21, 3, 3); BarrelTR.setRotationPoint(-18F, -3.2F, 0.2F); BarrelTR.setTextureSize(64, 64); BarrelTR.mirror = true; setRotation(BarrelTR, 0F, 0F, 0F); BarrelTL = new ModelRenderer(this, 0, 18); BarrelTL.addBox(0F, 0F, 0F, 21, 3, 3); BarrelTL.setRotationPoint(-18F, -3.2F, -3.2F); BarrelTL.setTextureSize(64, 64); BarrelTL.mirror = true; setRotation(BarrelTL, 0F, 0F, 0F); Body = new ModelRenderer(this, 0, 24); Body.addBox(0F, 0F, 0F, 15, 7, 4); Body.setRotationPoint(-9F, -2F, -2F); Body.setTextureSize(64, 64); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); Back = new ModelRenderer(this, 38, 24); Back.addBox(0F, 0F, 0F, 3, 5, 3); Back.setRotationPoint(6F, 0F, -1.5F); Back.setTextureSize(64, 64); Back.mirror = true; setRotation(Back, 0F, 0F, 0F); Plate = new ModelRenderer(this, 0, 35); Plate.addBox(0F, 0F, 0F, 4, 2, 3); Plate.setRotationPoint(6F, -2F, -1.5F); Plate.setTextureSize(64, 64); Plate.mirror = true; setRotation(Plate, 0F, 0F, 0.4363323F); StockMain = new ModelRenderer(this, 0, 40); StockMain.addBox(0F, 0F, 0F, 13, 3, 3); StockMain.setRotationPoint(9F, 2F, -1.5F); StockMain.setTextureSize(64, 64); StockMain.mirror = true; setRotation(StockMain, 0F, 0F, 0F); StockBottom = new ModelRenderer(this, 0, 46); StockBottom.addBox(0F, 0F, 0F, 6, 3, 3); StockBottom.setRotationPoint(16F, 5F, -1.5F); StockBottom.setTextureSize(64, 64); StockBottom.mirror = true; setRotation(StockBottom, 0F, 0F, 0F); StockPlate = new ModelRenderer(this, 18, 46); StockPlate.addBox(-8F, -3F, 0F, 8, 3, 3); StockPlate.setRotationPoint(16F, 8F, -1.5F); StockPlate.setTextureSize(64, 64); StockPlate.mirror = true; setRotation(StockPlate, 0F, 0F, 0.4014257F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); BarrelBR.render(f5); BarrelBL.render(f5); BarrelTR.render(f5); BarrelTL.render(f5); Body.render(f5); Back.render(f5); Plate.render(f5); StockMain.render(f5); StockBottom.render(f5); StockPlate.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }