package com.hbm.entity.projectile; import java.util.List; import com.hbm.explosion.ExplosionLarge; import com.hbm.lib.ModDamageSource; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityBuilding extends EntityThrowable { public EntityBuilding(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; this.isImmuneToFire = true; } @Override public void onUpdate() { this.lastTickPosX = this.prevPosX = posX; this.lastTickPosY = this.prevPosY = posY; this.lastTickPosZ = this.prevPosZ = posZ; this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ); this.motionY -= 0.03; if(motionY < -1.5) motionY = -1.5; if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:entity.oldExplosion", 10000.0F, 0.5F + this.rand.nextFloat() * 0.1F); this.setDead(); ExplosionLarge.spawnParticles(worldObj, posX, posY + 3, posZ, 150); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 6); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 5); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 4); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3); List list = (List)worldObj.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(posX - 8, posY - 8, posZ - 8, posX + 8, posY + 8, posZ + 8)); for(Entity e : list) { e.attackEntityFrom(ModDamageSource.building, 1000); } for(int i = 0; i < 250; i++) { Vec3 vec = Vec3.createVectorHelper(1, 0, 0); vec.rotateAroundZ((float) (-rand.nextFloat() * Math.PI / 2)); vec.rotateAroundY((float) (rand.nextFloat() * Math.PI * 2)); EntityRubble rubble = new EntityRubble(worldObj, posX, posY + 3, posZ); rubble.setMetaBasedOnBlock(Blocks.brick_block, 0); rubble.motionX = vec.xCoord; rubble.motionY = vec.yCoord; rubble.motionZ = vec.zCoord; worldObj.spawnEntityInWorld(rubble); } } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } }