package com.hbm.render.entity.projectile; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderFOEQ extends Render { public RenderFOEQ() { } @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ - 75, (float)p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180, 0F, 0F, 1F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); GL11.glEnable(GL11.GL_LIGHTING); //GL11.glScaled(5, 5, 5); GL11.glEnable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.sat_foeq_burning_tex); ResourceManager.sat_foeq_burning.renderAll(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); Random rand = new Random(System.currentTimeMillis() / 50); GL11.glScaled(1.15, 0.75, 1.15); GL11.glTranslated(0, -0.5, 0.3); GL11.glDisable(GL11.GL_CULL_FACE); for(int i = 0; i < 10; i++) { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glColor3d(1, 0.75, 0.25); GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F); ResourceManager.sat_foeq_fire.renderAll(); GL11.glTranslated(0, 2, 0); GL11.glColor3d(1, 0.5, 0); GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F); ResourceManager.sat_foeq_fire.renderAll(); GL11.glTranslated(0, 2, 0); GL11.glColor3d(1, 0.25, 0); GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F); ResourceManager.sat_foeq_fire.renderAll(); GL11.glTranslated(0, 2, 0); GL11.glColor3d(1, 0.15, 0); GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F); ResourceManager.sat_foeq_fire.renderAll(); GL11.glTranslated(0, -3.8, 0); GL11.glScaled(0.95, 1.2, 0.95); } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.sat_foeq_tex; } }