package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderCapsule extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float i) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glTranslatef(0.0F, -0.25F, 0.0F); GL11.glRotatef(-25, 0, 1, 0); GL11.glRotatef(15, 0, 0, 1); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.soyuz_lander_tex); ResourceManager.soyuz_lander.renderPart("Capsule"); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }