## Added * Silo hatch * The final missing door from 1.12, remade from scratch * Comes with a brand-new model that fits perfectly over 3x3 missile launch tubes * Has a 5x5 frame ## Changed * Simplified door recipes ## Fixed * Fixed sellafite emerald ore being oredicted as emerald dust * Fixed fire replacing petrified wood, creating tons of dead trees with holes in them * Fixed inconsistent scaling with nuclear missiles * Fixed BFB rods being called ZFB in hot and depleted variants * Fixed infinite water barrels voiding water completely after the chemplant's input buffer runs full, infinite barrels can no longer void water in chemplants * Fixed fallout affecting things on Y:0 like bedrock ores and oil * Fixed projectiles not being able to pass through open doors