package com.hbm.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class EntityMirv extends EntityThrowable { public EntityMirv(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; this.motionY -= 0.03; this.rotation(); if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) { EntityNukeExplosionAdvanced entity = new EntityNukeExplosionAdvanced(this.worldObj); entity.posX = this.posX; entity.posY = this.posY; entity.posZ = this.posZ; entity.destructionRange = 35; entity.speed = 25; entity.coefficient = 10.0F; this.worldObj.spawnEntityInWorld(entity); } this.setDead(); } } protected void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } }