package com.hbm.render; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.lib.RefStrings; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.client.IItemRenderer.ItemRendererHelper; public class ItemRenderDecoBlock implements IItemRenderer { protected ModelSteelWall wall; protected ModelSteelCorner corner; protected ModelSteelRoof roof; protected ModelSteelBeam beam; protected ModelSteelScaffold scaffold; public ItemRenderDecoBlock() { wall = new ModelSteelWall(); corner = new ModelSteelCorner(); roof = new ModelSteelRoof(); beam = new ModelSteelBeam(); scaffold = new ModelSteelScaffold(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_wall)) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/SteelWall.png")); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_corner)) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/SteelCorner.png")); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_roof)) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/SteelRoof.png")); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_beam)) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/SteelBeam.png")); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_scaffold)) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/SteelScaffold.png")); switch(type) { case ENTITY: GL11.glPushMatrix(); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -1.0F, 0.0F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_wall)) wall.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_corner)) corner.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_roof)) roof.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_beam)) beam.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_scaffold)) scaffold.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; case EQUIPPED: GL11.glPushMatrix(); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glTranslatef(0.8F, -0.3F, 0.2F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_wall)) wall.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_corner)) corner.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_roof)) roof.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_beam)) beam.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_scaffold)) scaffold.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; case EQUIPPED_FIRST_PERSON: GL11.glPushMatrix(); GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.6F, -0.6F, -0.1F); GL11.glScalef(0.5F, 0.5F, 0.5F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_wall)) wall.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_corner)) corner.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_roof)) roof.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_beam)) beam.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if(item.getItem() == Item.getItemFromBlock(ModBlocks.steel_scaffold)) scaffold.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; default: break; } } }