// Date: 13.01.2018 16:04:59 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelLeverAction extends ModelBase { // fields ModelRenderer Barrel1; ModelRenderer Barrel2; ModelRenderer Barrel3; ModelRenderer Barrel4; ModelRenderer Grip; ModelRenderer Front1; ModelRenderer Front2; ModelRenderer BodyFront; ModelRenderer BodyTop; ModelRenderer BodyMain; ModelRenderer BodyPlate; ModelRenderer HandleMain; ModelRenderer HandleBottom; ModelRenderer HandleBack; ModelRenderer LeverFront; ModelRenderer LeverBottom; ModelRenderer LeverMid; ModelRenderer LeverFrontPlate; ModelRenderer LeverBackBottom; ModelRenderer Trigger; ModelRenderer LeverBackTop; ModelRenderer LeverBack; public ModelLeverAction() { textureWidth = 128; textureHeight = 64; Barrel1 = new ModelRenderer(this, 0, 0); Barrel1.addBox(0F, 0F, 0F, 60, 3, 2); Barrel1.setRotationPoint(-60F, 1.5F, -1F); Barrel1.setTextureSize(64, 32); Barrel1.mirror = true; setRotation(Barrel1, 0F, 0F, 0F); Barrel2 = new ModelRenderer(this, 0, 5); Barrel2.addBox(0F, 0F, 0F, 60, 2, 3); Barrel2.setRotationPoint(-60F, 2F, -1.5F); Barrel2.setTextureSize(64, 32); Barrel2.mirror = true; setRotation(Barrel2, 0F, 0F, 0F); Barrel3 = new ModelRenderer(this, 0, 10); Barrel3.addBox(0F, 0F, 0F, 10, 2, 3); Barrel3.setRotationPoint(-46F, 6F, -1.5F); Barrel3.setTextureSize(64, 32); Barrel3.mirror = true; setRotation(Barrel3, 0F, 0F, 0F); Barrel4 = new ModelRenderer(this, 26, 10); Barrel4.addBox(0F, 0F, 0F, 10, 3, 2); Barrel4.setRotationPoint(-46F, 5.5F, -1F); Barrel4.setTextureSize(64, 32); Barrel4.mirror = true; setRotation(Barrel4, 0F, 0F, 0F); Grip = new ModelRenderer(this, 0, 15); Grip.addBox(0F, 0F, 0F, 36, 6, 4); Grip.setRotationPoint(-36F, 3F, -2F); Grip.setTextureSize(64, 32); Grip.mirror = true; setRotation(Grip, 0F, 0F, 0F); Front1 = new ModelRenderer(this, 50, 10); Front1.addBox(0F, 0F, 0F, 3, 2, 1); Front1.setRotationPoint(-50F, 4.5F, -0.5F); Front1.setTextureSize(64, 32); Front1.mirror = true; setRotation(Front1, 0F, 0F, 0F); Front2 = new ModelRenderer(this, 58, 10); Front2.addBox(0F, 0F, 0F, 3, 1, 2); Front2.setRotationPoint(-50F, 6.5F, -1F); Front2.setTextureSize(64, 32); Front2.mirror = true; setRotation(Front2, 0F, 0F, 0F); BodyFront = new ModelRenderer(this, 0, 25); BodyFront.addBox(0F, 0F, 0F, 3, 8, 4); BodyFront.setRotationPoint(0F, 1.5F, -2F); BodyFront.setTextureSize(64, 32); BodyFront.mirror = true; setRotation(BodyFront, 0F, 0F, 0F); BodyTop = new ModelRenderer(this, 14, 25); BodyTop.addBox(0F, 0F, 0F, 3, 1, 3); BodyTop.setRotationPoint(0F, 1F, -1.5F); BodyTop.setTextureSize(64, 32); BodyTop.mirror = true; setRotation(BodyTop, 0F, 0F, 0F); BodyMain = new ModelRenderer(this, 0, 37); BodyMain.addBox(0F, 0F, 0F, 12, 7, 4); BodyMain.setRotationPoint(3F, 2.5F, -2F); BodyMain.setTextureSize(64, 32); BodyMain.mirror = true; setRotation(BodyMain, 0F, 0F, 0F); BodyPlate = new ModelRenderer(this, 26, 25); BodyPlate.addBox(0F, 0F, 0F, 10, 2, 3); BodyPlate.setRotationPoint(3F, 1F, -1.5F); BodyPlate.setTextureSize(64, 32); BodyPlate.mirror = true; setRotation(BodyPlate, 0F, 0F, 0.1570796F); HandleMain = new ModelRenderer(this, 0, 48); HandleMain.addBox(0F, 0F, 0F, 18, 5, 4); HandleMain.setRotationPoint(15F, 4F, -2F); HandleMain.setTextureSize(128, 64); HandleMain.mirror = true; setRotation(HandleMain, 0F, 0F, 0.4363323F); HandleBottom = new ModelRenderer(this, 0, 57); HandleBottom.addBox(4F, 4.5F, 0F, 13, 1, 4); HandleBottom.setRotationPoint(15F, 4F, -2F); HandleBottom.setTextureSize(128, 64); HandleBottom.mirror = true; setRotation(HandleBottom, 0F, 0F, 0.4363323F); HandleBack = new ModelRenderer(this, 34, 57); HandleBack.addBox(17.5F, 0.5F, 0F, 1, 4, 3); HandleBack.setRotationPoint(15F, 4F, -1.5F); HandleBack.setTextureSize(128, 64); HandleBack.mirror = true; setRotation(HandleBack, 0F, 0F, 0.4363323F); LeverFront = new ModelRenderer(this, 62, 30); LeverFront.addBox(-1F, 0F, 0F, 2, 4, 2); LeverFront.setRotationPoint(7F, 9F, -1F); LeverFront.setTextureSize(128, 64); LeverFront.mirror = true; setRotation(LeverFront, 0F, 0F, 0F); LeverBottom = new ModelRenderer(this, 70, 30); LeverBottom.addBox(0F, 4F, 0F, 6, 1, 2); LeverBottom.setRotationPoint(7F, 9F, -1F); LeverBottom.setTextureSize(128, 64); LeverBottom.mirror = true; setRotation(LeverBottom, 0F, 0F, 0F); LeverMid = new ModelRenderer(this, 62, 36); LeverMid.addBox(6F, 0F, 0F, 1, 5, 2); LeverMid.setRotationPoint(7F, 9F, -1F); LeverMid.setTextureSize(128, 64); LeverMid.mirror = true; setRotation(LeverMid, 0F, 0F, 0F); LeverFrontPlate = new ModelRenderer(this, 68, 39); LeverFrontPlate.addBox(7F, -1.5F, 0F, 9, 1, 2); LeverFrontPlate.setRotationPoint(7F, 9F, -1F); LeverFrontPlate.setTextureSize(128, 64); LeverFrontPlate.mirror = true; setRotation(LeverFrontPlate, 0F, 0F, 0.7853982F); LeverBackBottom = new ModelRenderer(this, 70, 33); LeverBackBottom.addBox(12F, 10F, 0F, 6, 1, 2); LeverBackBottom.setRotationPoint(7F, 9F, -1F); LeverBackBottom.setTextureSize(128, 64); LeverBackBottom.mirror = true; setRotation(LeverBackBottom, 0F, 0F, 0F); Trigger = new ModelRenderer(this, 88, 30); Trigger.addBox(-1F, 0F, 0F, 1, 3, 1); Trigger.setRotationPoint(12.5F, 9F, -0.5F); Trigger.setTextureSize(128, 64); Trigger.mirror = true; setRotation(Trigger, 0F, 0F, 0.3490659F); LeverBackTop = new ModelRenderer(this, 68, 36); LeverBackTop.addBox(8F, -2F, 0F, 11, 1, 2); LeverBackTop.setRotationPoint(7F, 9F, -1F); LeverBackTop.setTextureSize(128, 64); LeverBackTop.mirror = true; setRotation(LeverBackTop, 0F, 0F, 0.4363323F); LeverBack = new ModelRenderer(this, 62, 43); LeverBack.addBox(17F, 6F, 0F, 1, 4, 2); LeverBack.setRotationPoint(7F, 9F, -1F); LeverBack.setTextureSize(128, 64); LeverBack.mirror = true; setRotation(LeverBack, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Barrel1.render(f5); Barrel2.render(f5); Barrel3.render(f5); Barrel4.render(f5); Grip.render(f5); Front1.render(f5); Front2.render(f5); BodyFront.render(f5); BodyTop.render(f5); BodyMain.render(f5); BodyPlate.render(f5); HandleMain.render(f5); HandleBottom.render(f5); HandleBack.render(f5); LeverFront.render(f5); LeverBottom.render(f5); LeverMid.render(f5); LeverFrontPlate.render(f5); LeverBackBottom.render(f5); Trigger.render(f5); LeverBackTop.render(f5); LeverBack.render(f5); } public void renderAnim(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float anim) { LeverFront.rotateAngleZ += anim; LeverBottom.rotateAngleZ += anim; LeverMid.rotateAngleZ += anim; LeverFrontPlate.rotateAngleZ += anim; LeverBackBottom.rotateAngleZ += anim; LeverBackTop.rotateAngleZ += anim; LeverBack.rotateAngleZ += anim; render(entity, f, f1, f2, f3, f4, f5); setRotation(LeverFront, 0F, 0F, 0F); setRotation(LeverBottom, 0F, 0F, 0F); setRotation(LeverMid, 0F, 0F, 0F); setRotation(LeverFrontPlate, 0F, 0F, 0.7853982F); setRotation(LeverBackBottom, 0F, 0F, 0F); setRotation(LeverBackTop, 0F, 0F, 0.4363323F); setRotation(LeverBack, 0F, 0F, 0F); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }