// Date: 22.02.2018 20:57:37 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelStinger extends ModelBase { // fields ModelRenderer B1; ModelRenderer B2; ModelRenderer B3; ModelRenderer E1; ModelRenderer E2; ModelRenderer E3; ModelRenderer F1; ModelRenderer F2; ModelRenderer F3; ModelRenderer D1; ModelRenderer D2; ModelRenderer D3; ModelRenderer F; ModelRenderer H1; ModelRenderer H2; ModelRenderer H3; ModelRenderer E4; public ModelStinger() { textureWidth = 128; textureHeight = 64; B1 = new ModelRenderer(this, 0, 0); B1.addBox(0F, 0F, 0F, 52, 4, 2); B1.setRotationPoint(-26F, 0F, -1F); B1.setTextureSize(128, 64); B1.mirror = true; setRotation(B1, 0F, 0F, 0F); B2 = new ModelRenderer(this, 0, 6); B2.addBox(0F, 0F, 0F, 52, 2, 4); B2.setRotationPoint(-26F, 1F, -2F); B2.setTextureSize(128, 64); B2.mirror = true; setRotation(B2, 0F, 0F, 0F); B3 = new ModelRenderer(this, 0, 12); B3.addBox(0F, 0F, 0F, 52, 3, 3); B3.setRotationPoint(-26F, 0.5F, -1.5F); B3.setTextureSize(128, 64); B3.mirror = true; setRotation(B3, 0F, 0F, 0F); E1 = new ModelRenderer(this, 0, 18); E1.addBox(0F, 0F, 0F, 2, 6, 3); E1.setRotationPoint(26F, -1F, -1.5F); E1.setTextureSize(128, 64); E1.mirror = true; setRotation(E1, 0F, 0F, 0F); E2 = new ModelRenderer(this, 10, 18); E2.addBox(0F, 0F, 0F, 2, 3, 6); E2.setRotationPoint(26F, 0.5F, -3F); E2.setTextureSize(128, 64); E2.mirror = true; setRotation(E2, 0F, 0F, 0F); E3 = new ModelRenderer(this, 26, 18); E3.addBox(0F, 0F, 0F, 2, 5, 5); E3.setRotationPoint(26F, -0.5F, -2.5F); E3.setTextureSize(128, 64); E3.mirror = true; setRotation(E3, 0F, 0F, 0F); F1 = new ModelRenderer(this, 0, 27); F1.addBox(0F, 0F, 0F, 4, 5, 5); F1.setRotationPoint(-30F, -0.5F, -2.5F); F1.setTextureSize(128, 64); F1.mirror = true; setRotation(F1, 0F, 0F, 0F); F2 = new ModelRenderer(this, 0, 37); F2.addBox(0F, 0F, 0F, 4, 6, 3); F2.setRotationPoint(-30F, -1F, -1.5F); F2.setTextureSize(128, 64); F2.mirror = true; setRotation(F2, 0F, 0F, 0F); F3 = new ModelRenderer(this, 14, 37); F3.addBox(0F, 0F, 0F, 4, 3, 6); F3.setRotationPoint(-30F, 0.5F, -3F); F3.setTextureSize(128, 64); F3.mirror = true; setRotation(F3, 0F, 0F, 0F); D1 = new ModelRenderer(this, 0, 46); D1.addBox(0F, 0F, 0F, 16, 8, 3); D1.setRotationPoint(-25F, 4F, -1F); D1.setTextureSize(128, 64); D1.mirror = true; setRotation(D1, 0F, 0F, 0F); D2 = new ModelRenderer(this, 38, 46); D2.addBox(0F, 0F, 0F, 12, 8, 1); D2.setRotationPoint(-21F, 4F, -2F); D2.setTextureSize(128, 64); D2.mirror = true; setRotation(D2, 0F, 0F, 0F); D3 = new ModelRenderer(this, 34, 38); D3.addBox(0F, 0F, 0F, 16, 6, 2); D3.setRotationPoint(-21F, 0.5F, -4F); D3.setTextureSize(128, 64); D3.mirror = true; setRotation(D3, 0F, 0F, 0F); F = new ModelRenderer(this, 40, 18); F.addBox(0F, 0F, 0F, 12, 8, 5); F.setRotationPoint(-25F, -8F, -2.5F); F.setTextureSize(128, 64); F.mirror = true; setRotation(F, 0F, 0F, 0F); H1 = new ModelRenderer(this, 18, 27); H1.addBox(0F, 0F, 0F, 2, 7, 1); H1.setRotationPoint(-4F, 4F, -0.5F); H1.setTextureSize(128, 64); H1.mirror = true; //setRotation(H1, 0F, 0F, -0.2617994F); setRotation(H1, 0F, 0F, 0F); H2 = new ModelRenderer(this, 24, 31); H2.addBox(0F, 0F, 0F, 8, 1, 2); H2.setRotationPoint(-9F, 4F, -1F); H2.setTextureSize(128, 64); H2.mirror = true; setRotation(H2, 0F, 0F, 0F); H3 = new ModelRenderer(this, 44, 31); H3.addBox(0F, 0F, 0F, 2, 3, 2); H3.setRotationPoint(-12F, 12F, -1F); H3.setTextureSize(128, 64); H3.mirror = true; setRotation(H3, 0F, 0F, 0F); E4 = new ModelRenderer(this, 38, 55); E4.addBox(0F, 0F, 0F, 8, 6, 2); E4.setRotationPoint(16F, -1F, -4F); E4.setTextureSize(128, 64); E4.mirror = true; setRotation(E4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); B1.render(f5); B2.render(f5); B3.render(f5); E1.render(f5); E2.render(f5); E3.render(f5); F1.render(f5); F2.render(f5); F3.render(f5); D1.render(f5); D2.render(f5); D3.render(f5); GL11.glDisable(GL11.GL_CULL_FACE); F.render(f5); GL11.glEnable(GL11.GL_CULL_FACE); H1.render(f5); H2.render(f5); H3.render(f5); E4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }