package com.hbm.world.generator; import com.hbm.blocks.ModBlocks; public class TestDungeon extends CellularDungeon { public TestDungeon(int width, int height, int dimX, int dimZ, int tries) { super(width, height, dimX, dimZ, tries); this.floor.add(ModBlocks.meteor_polished); this.wall.add(ModBlocks.meteor_brick); this.wall.add(ModBlocks.meteor_brick); this.wall.add(ModBlocks.meteor_brick_mossy); this.wall.add(ModBlocks.meteor_brick_cracked); this.ceiling.add(ModBlocks.block_meteor_broken); } }