package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole.RBMKColumn; import com.hbm.tileentity.machine.storage.TileEntityMachineFENSU; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderRBMKConsole extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glTranslated(0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.rbmk_console_tex); ResourceManager.rbmk_console.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); TileEntityRBMKConsole console = (TileEntityRBMKConsole) te; Tessellator tess = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); tess.startDrawingQuads(); tess.setBrightness(240); tess.setNormal(1, 0, 0); for(int i = 0; i < console.columns.length; i++) { RBMKColumn col = console.columns[i]; if(col == null) continue; double kx = -0.3725D; double ky = -(i / 15) * 0.125 + 3.625; double kz = -(i % 15) * 0.125 + 0.125D * 7; drawColumn(tess, kx, ky, kz, (float)(0.65D + (i % 2) * 0.05D), col.data.getDouble("heat") / col.data.getDouble("maxHeat")); switch(col.type) { case FUEL: case FUEL_SIM: drawFuel(tess, kx + 0.01, ky, kz, col.data.getDouble("enrichment")); break; case CONTROL: drawControl(tess, kx + 0.01, ky, kz, col.data.getDouble("level")); break; case CONTROL_AUTO: drawControlAuto(tess, kx + 0.01, ky, kz, col.data.getDouble("level")); break; default: } } tess.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } private void drawColumn(Tessellator tess, double x, double y, double z, float color, double heat) { double width = 0.0625D * 0.75; tess.setColorOpaque_F((float) (color + ((1 - color) * heat)), color, color); tess.addVertex(x, y + width, z - width); tess.addVertex(x, y + width, z + width); tess.addVertex(x, y - width, z + width); tess.addVertex(x, y - width, z - width); } private void drawFuel(Tessellator tess, double x, double y, double z, double enrichment) { this.drawDot(tess, x, y, z, 0F, 0.25F + (float) (enrichment * 0.75D), 0F); } private void drawControl(Tessellator tess, double x, double y, double z, double level) { this.drawDot(tess, x, y, z, (float) level, (float) level, 0F); } private void drawControlAuto(Tessellator tess, double x, double y, double z, double level) { this.drawDot(tess, x, y, z, (float) level, 0F, (float) level); } private void drawDot(Tessellator tess, double x, double y, double z, float r, float g, float b) { double width = 0.03125D; double edge = 0.022097D; tess.setColorOpaque_F(r, g, b); tess.addVertex(x, y + width, z); tess.addVertex(x, y + edge, z + edge); tess.addVertex(x, y, z + width); tess.addVertex(x, y - edge, z + edge); tess.addVertex(x, y + edge, z - edge); tess.addVertex(x, y + width, z); tess.addVertex(x, y - edge, z - edge); tess.addVertex(x, y, z - width); tess.addVertex(x, y + width, z); tess.addVertex(x, y - edge, z + edge); tess.addVertex(x, y - width, z); tess.addVertex(x, y - edge, z - edge); tess.setColorOpaque_F(1F, 1F, 1F); } }