//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import com.hbm.main.MainRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Antenna extends WorldGenerator { protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.grass, Blocks.dirt, Blocks.stone, Blocks.sand, }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x + 1, y, z + 1)) { return false; } world.setBlock(x + 0, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 0, ModBlocks.steel_poles, 2, 3); world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 0, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 1, y + 0, z + 1, ModBlocks.block_steel, 0, 3); world.setBlock(x + 2, y + 0, z + 1, ModBlocks.tape_recorder, 5, 3); world.setBlock(x + 0, y + 0, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 0, z + 2, ModBlocks.steel_poles, 3, 3); world.setBlock(x + 2, y + 0, z + 2, Blocks.chest, 0, 3); world.setBlockMetadataWithNotify(x + 2, y + 0, z + 2, 5, 3); WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(2), (TileEntityChest)world.getTileEntity(x + 2, y, z + 2), 8); world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 0, ModBlocks.steel_poles, 2, 3); world.setBlock(x + 2, y + 1, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 1, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 1, y + 1, z + 1, ModBlocks.block_steel, 0, 3); world.setBlock(x + 2, y + 1, z + 1, ModBlocks.tape_recorder, 5, 3); world.setBlock(x + 0, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 1, z + 2, ModBlocks.steel_poles, 3, 3); world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 0, ModBlocks.block_steel, 0, 3); world.setBlock(x + 2, y + 2, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 2, z + 1, ModBlocks.block_steel, 0, 3); world.setBlock(x + 1, y + 2, z + 1, ModBlocks.block_steel, 0, 3); world.setBlock(x + 2, y + 2, z + 1, ModBlocks.block_steel, 0, 3); world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 2, z + 2, ModBlocks.block_steel, 0, 3); world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 5, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 6, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 6, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 7, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 7, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 9, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 9, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 10, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 10, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 10, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 10, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 10, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 11, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 11, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 11, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 11, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 11, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 12, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 12, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 12, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 12, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 12, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 12, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 12, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 12, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 12, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 13, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 13, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 13, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 13, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 13, z + 1, ModBlocks.pole_satellite_receiver, 3, 3); world.setBlock(x + 2, y + 13, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 13, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 13, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 13, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 14, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 14, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 14, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 14, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 14, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 14, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 14, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 14, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 14, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 15, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 15, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 15, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 15, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 15, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 15, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 15, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 15, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 15, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 16, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 16, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 16, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 16, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 16, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 16, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 16, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 16, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 16, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 17, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 17, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 17, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 17, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 17, z + 1, ModBlocks.pole_satellite_receiver, 2, 3); world.setBlock(x + 2, y + 17, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 17, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 17, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 17, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 18, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 18, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 18, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 18, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 18, z + 1, ModBlocks.pole_satellite_receiver, 4, 3); world.setBlock(x + 2, y + 18, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 18, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 18, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 18, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 19, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 19, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 19, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 19, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 19, z + 1, ModBlocks.steel_poles, 4, 3); world.setBlock(x + 2, y + 19, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 19, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 19, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 19, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 20, z + 0, Blocks.air, 0, 3); world.setBlock(x + 1, y + 20, z + 0, Blocks.air, 0, 3); world.setBlock(x + 2, y + 20, z + 0, Blocks.air, 0, 3); world.setBlock(x + 0, y + 20, z + 1, Blocks.air, 0, 3); world.setBlock(x + 1, y + 20, z + 1, ModBlocks.pole_top, 4, 3); world.setBlock(x + 2, y + 20, z + 1, Blocks.air, 0, 3); world.setBlock(x + 0, y + 20, z + 2, Blocks.air, 0, 3); world.setBlock(x + 1, y + 20, z + 2, Blocks.air, 0, 3); world.setBlock(x + 2, y + 20, z + 2, Blocks.air, 0, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned antenna at " + x + " " + y +" " + z + "\n"); return true; } }