package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.TileEntityCharger; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderCharger extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(90, 0F, 1F, 0F); switch(tile.getBlockMetadata()) { case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.charger_tex); ResourceManager.charger.renderPart("Base"); TileEntityCharger charger = (TileEntityCharger) tile; double time = (charger.lastUsingTicks + (charger.usingTicks - charger.lastUsingTicks) * interp) / (double) charger.delay; double extend = Math.min(1, time * 2); double swivel = Math.max(0, (time - 0.5) * 2); GL11.glPushMatrix(); GL11.glTranslated(-0.34375D, 0.25D, 0); GL11.glRotated(10, 0, 0, 1); GL11.glTranslated(0.34375D, -0.25D, 0); GL11.glTranslated(0, -0.25 * extend, 0); //ResourceManager.charger.renderPart("Slide"); GL11.glPushMatrix(); GL11.glTranslated(0, 0.28D, 0); GL11.glRotated(30 * swivel, 1, 0, 0); GL11.glTranslated(0, -0.28D, 0); ResourceManager.charger.renderPart("Left"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 0.28D, 0); GL11.glRotated(-30 * swivel, 1, 0, 0); GL11.glTranslated(0, -0.28D, 0); ResourceManager.charger.renderPart("Right"); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glColor3f(1F, 0.75F, 0F); ResourceManager.charger.renderPart("Light"); GL11.glColor3f(1F, 1F, 1F); GL11.glTranslated(-0.34375D, 0.25D, 0); GL11.glRotated(10, 0, 0, 1); GL11.glTranslated(0.34375D, -0.25D, 0); GL11.glTranslated(0, -0.25 * extend, 0); GL11.glEnable(GL11.GL_TEXTURE_2D); ResourceManager.charger.renderPart("Slide"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }