package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.render.util.RenderDecoItem; import com.hbm.tileentity.machine.TileEntityMachineOreSlopper; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraftforge.client.IItemRenderer; public class RenderOreSlopper extends TileEntitySpecialRenderer implements IItemRendererProvider { private RenderItem itemRenderer = new RenderDecoItem(this); @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; } TileEntityMachineOreSlopper slopper = (TileEntityMachineOreSlopper) tile; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.ore_slopper_tex); ResourceManager.ore_slopper.renderPart("Base"); GL11.glPushMatrix(); double slide = slopper.prevSlider + (slopper.slider - slopper.prevSlider) * interp; GL11.glTranslated(0, 0, slide * -3); ResourceManager.ore_slopper.renderPart("Slider"); GL11.glPushMatrix(); double extend = (slopper.prevBucket + (slopper.bucket - slopper.prevBucket) * interp) * 1.5; GL11.glTranslated(0, -MathHelper.clamp_double(extend - 0.25, 0, 1.25), 0); ResourceManager.ore_slopper.renderPart("Hydraulics"); GL11.glTranslated(0, -MathHelper.clamp_double(extend, 0, 1.25), 0); ResourceManager.ore_slopper.renderPart("Bucket"); if(slopper.animation == slopper.animation.LIFTING) { GL11.glTranslated(0.0625D, 4.3125D, 2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(90, 0F, 1F, 0F); GL11.glRotatef(-90, 1F, 0F, 0F); ItemStack stack = new ItemStack(ModItems.bedrock_ore, 1, 0); EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack); item.getEntityItem().stackSize = 1; item.hoverStart = 0.0F; RenderItem.renderInFrame = true; GL11.glScaled(1.75, 1.75, 1.75); itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; bindTexture(ResourceManager.ore_slopper_tex); } GL11.glPopMatrix(); GL11.glPopMatrix(); double blades = slopper.prevBlades + (slopper.blades - slopper.prevBlades) * interp; GL11.glPushMatrix(); GL11.glTranslated(0.375, 2.75, 0); GL11.glRotated(blades, 0, 0, 1); GL11.glTranslated(-0.375, -2.75, 0); ResourceManager.ore_slopper.renderPart("BladesLeft"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(-0.375, 2.75, 0); GL11.glRotated(-blades, 0, 0, 1); GL11.glTranslated(0.375, -2.75, 0); ResourceManager.ore_slopper.renderPart("BladesRight"); GL11.glPopMatrix(); double fan = slopper.prevFan + (slopper.fan - slopper.prevFan) * interp; GL11.glPushMatrix(); GL11.glTranslated(0, 1.875, -1); GL11.glRotated(-fan, 1, 0, 0); GL11.glTranslated(0, -1.875, 1); ResourceManager.ore_slopper.renderPart("Fan"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_ore_slopper); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(3.75, 3.75, 3.75); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotatef(-90, 0F, 1F, 0F); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.ore_slopper_tex); ResourceManager.ore_slopper.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }