package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.storage.TileEntityFileCabinet; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderFileCabinet extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() >> 2) { //rotation case 0: GL11.glRotatef(180, 0F, 1F, 0F); break; case 1: GL11.glRotatef(0, 0F, 1F, 0F); break; case 2: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glRotatef(90, 0F, 1F, 0F); break; } switch(tile.getBlockMetadata() & 3) { default: bindTexture(ResourceManager.file_cabinet_tex); break; case 1: bindTexture(ResourceManager.file_cabinet_steel_tex); //sadge } TileEntityFileCabinet cabinet = (TileEntityFileCabinet) tile; ResourceManager.file_cabinet.renderPart("Cabinet"); GL11.glPushMatrix(); float lower = cabinet.prevLowerExtent + (cabinet.lowerExtent - cabinet.prevLowerExtent) * interp; GL11.glTranslated(0F, 0F, 0.6875F * lower); ResourceManager.file_cabinet.renderPart("LowerDrawer"); GL11.glPopMatrix(); GL11.glPushMatrix(); float upper = cabinet.prevUpperExtent + (cabinet.upperExtent - cabinet.prevUpperExtent) * interp; GL11.glTranslated(0F, 0F, 0.6875F * upper); ResourceManager.file_cabinet.renderPart("UpperDrawer"); GL11.glPopMatrix(); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.filing_cabinet); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(-1D, 0.5D, -1D); GL11.glRotatef(180F, 0, 1F, 0); GL11.glScalef(4F, 4F, 4F); } public void renderCommonWithStack(ItemStack stack) { GL11.glTranslated(0, -1.25D, 0); GL11.glScaled(2.75D, 2.75D, 2.75D); switch(stack.getItemDamage()) { default: bindTexture(ResourceManager.file_cabinet_tex); break; case 1: bindTexture(ResourceManager.file_cabinet_steel_tex); } ResourceManager.file_cabinet.renderAll(); }}; } }