package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.TileEntityICFController; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderICFController extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) { TileEntityICFController controller = (TileEntityICFController) tile; if(controller.laserLength > 0) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); GL11.glRotatef(90, 0F, 1F, 0F); switch(tile.getBlockMetadata()) { case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); BeamPronter.prontBeam(Vec3.createVectorHelper(controller.laserLength, 0, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x202020, 0x100000, 0, 1, 0F, 10, 0.125F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); } } }