## Added * Asphalt stairs * Stairs, but fast * Slabs too * More circuits * Control units and advanced control units are exclusively used for nukes * CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors * Nukes are no longer for people who weasel their way through progression and then get 8 uranium, 2 steel and some duct tape, instead every atomic bomb requires a large electronics production capacity * WMDs are expensive, who woulda thunk ## Changed * Wires now use recipe autogen for anvils, meaning that all fine wires are now obtainable via tier 4 anvil * Changed most nuke recipes * Most assembler recipes have been de-cluttered, no longer using random extra plates or wires * Nukes now exclusively use control units or ACUs instead of circuits * CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes * Chainlink fences now only create posts on edges or intersections * The new chainlink fence post block will always create a post, emulating the behavior of the old fences * Removed gold sands (frees up 2 block IDs) * There's now two new variants of builder's choice concrete, desert storm (the texture from the launch pad) and bronze plating (the old ICF laser texture) * Microwaves are no longer electric furnace copies, instead their recipes are restricted to things considered food * Electric furnaces now cause minor pollution (does not connect to smoke stacks!) * Increased the arc furnace's liquid buffer to 128 blocks (from 24) * The arc furnace can now accepts more items depending on the speed upgrade, extending all the way to 16 with speed 3 (effective cap might be lower to prevent outputs from exceeding 64 items) * Due to technical limitations, clicking into a slot once will only place a single item, however after the item is present, the slot's capacity extends to the upgraded size * This is especially apparent when clicking items into slots by hand, and still noticeable when shift clicking by how the items spread out * This does not affect automation at all, items will stack up nicely without spreading out unnecessarily * Reduced arc furnace pollution from 15 to 10 soot per cycle * The way soot spreads has been changed * The spreading threshold has been decreased from 15 to 10 * Every update, soot will decrease by regardless of whether it can spread or not (instead of only if it cannot spread) ## Fixed * Fixed dupe regarding conveyor grabbers * Fixed soldering stations not saving progress or their fluid tanks * Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0 * Fixed FM radios disassembling into incorrect parts * Fixed 256k tanks yielding too much steel when shredded * Fixed the wire mold only creating 1 wire instead of the intended 8 due to the changes to the wire oredict