## Changed * Updated russian localization * Rad absorbers now use metadata, existing blocks will be converted automatically * Fissure bombs that go off in crater biomes now create fissures with metadata 1 which creates radioactive volcanic lava * If a crater biome is created on top of an existing fissure, it will keep producing normal volcanic lava * Simplified the battery socket's client packets, reducing CPU load * Muzzle flashes on guns now work in third person mode, including on other players and on NPCs, making it more apparent when you're being fired at * This includes non-standard special effects like the .44 gap flash and the .35-800 ejector plume * Removed the old unused satellite deco blocks, freeing up 6 block IDs * Crucibles that smelt metal with no template set will no place the metal in the recipe stack instead of the waste stack, this should make it easier to get a recipe to work in the many, many cases where people add the template after smelting the material * Battery sockets and the FENSU now support the copy tool * Removed unused displaylist support from the model loader * DLs have been long phased out in favor of VBOs anyway * Rebranded canned horse slime * Now with extra bone marrow * Updated the deuterium tower's model * Updated most blast door visuals * RBMKs now have QMAW pages * Updated the model on the heavy magnetic storage container * Increased the power draw on the osmiridium welding recipe * Bullet casings now make sounds when falling to the ground * Most ammo types now have QMAW pages, including information on whether or not they are a war crime * Both assembly and chemical factories now have four special ports that only allow items inserted to go into one recipe group # Fixed * Potentially fixed yet another issue regarding crates * Fixed battery socket `fillpercent` RoR function always assuming a max power of 1 * Fixed issue where multiblock ports would generate many OpenComputers component entries * Fixed RBMK automatic control rods having incorrect settings when using the copy tool * Fixed battery sockets producing junk debug data in the logs * Fixed an issue where the charging station would crash when trying to charge certain items * Fixed the DFC's core component not dropping its contents when mined * Fixed audio problems with guns * Fixed third person muzzleflash on the miniguns clipping the barrel * Fixed arc furnace IO slots stacking items with incompatible NBT * Fixed a bounding box issue with casing particles, causing them to slide sideways on the first tick, making trajectories weird * Fixed some turrets not using the more modern casing spawner system which allows casings to have a smoke trail * Fixed incorrect tooltip on the upgrade stat screen for assembly factories