package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import com.hbm.handler.FluidTypeHandler.FluidType; import com.hbm.handler.MissileStruct; import com.hbm.interfaces.IConsumer; import com.hbm.inventory.FluidContainerRegistry; import com.hbm.inventory.FluidTank; import com.hbm.items.ModItems; import com.hbm.items.special.ItemBattery; import com.hbm.items.weapon.ItemCustomMissile; import com.hbm.items.weapon.ItemMissile; import com.hbm.items.weapon.ItemMissile.FuelType; import com.hbm.items.weapon.ItemMissile.PartType; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.TEMissileMultipartPacket; import com.hbm.render.misc.MissileMultipart; import com.hbm.render.misc.MissilePart; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; public class TileEntityMachineMissileAssembly extends TileEntity implements ISidedInventory { private ItemStack slots[]; public MissileStruct load; private static final int[] access = new int[] { 0 }; private String customName; public TileEntityMachineMissileAssembly() { slots = new ItemStack[6]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if (slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if (itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.missileAssembly"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if (worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; } else { return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64; } } // You scrubs aren't needed for anything (right now) @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack stack) { return false; } @Override public ItemStack decrStackSize(int i, int j) { if (slots[i] != null) { if (slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); slots = new ItemStack[getSizeInventory()]; for (int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if (b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for (int i = 0; i < slots.length; i++) { if (slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte) i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return access; } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } @Override public void updateEntity() { if(!worldObj.isRemote) { MissileStruct multipart = new MissileStruct(slots[1], slots[2], slots[3], slots[4]); PacketDispatcher.wrapper.sendToAll(new TEMissileMultipartPacket(xCoord, yCoord, zCoord, multipart)); } } public int fuselageState() { if(slots[2] != null && slots[2].getItem() instanceof ItemMissile) { ItemMissile part = (ItemMissile)slots[2].getItem(); if(part.type == PartType.FUSELAGE) return 1; } return 0; } public int chipState() { if(slots[0] != null && slots[0].getItem() instanceof ItemMissile) { ItemMissile part = (ItemMissile)slots[0].getItem(); if(part.type == PartType.CHIP) return 1; } return 0; } public int warheadState() { if(slots[1] != null && slots[1].getItem() instanceof ItemMissile && slots[2] != null && slots[2].getItem() instanceof ItemMissile && slots[4] != null && slots[4].getItem() instanceof ItemMissile) { ItemMissile part = (ItemMissile)slots[1].getItem(); ItemMissile fuselage = (ItemMissile)slots[2].getItem(); ItemMissile thruster = (ItemMissile)slots[4].getItem(); if(part.type == PartType.WARHEAD && fuselage.type == PartType.FUSELAGE && thruster.type == PartType.THRUSTER) { float weight = (Float)part.attributes[2]; float thrust = (Float)thruster.attributes[2]; if(part.bottom == fuselage.top && weight <= thrust) return 1; } } return 0; } public int stabilityState() { if(slots[3] == null) return -1; if(slots[3] != null && slots[3].getItem() instanceof ItemMissile && slots[2] != null && slots[2].getItem() instanceof ItemMissile) { ItemMissile part = (ItemMissile)slots[3].getItem(); ItemMissile fuselage = (ItemMissile)slots[2].getItem(); if(part.top == fuselage.bottom) return 1; } return 0; } public int thrusterState() { if(slots[4] != null && slots[4].getItem() instanceof ItemMissile && slots[2] != null && slots[2].getItem() instanceof ItemMissile) { ItemMissile part = (ItemMissile)slots[4].getItem(); ItemMissile fuselage = (ItemMissile)slots[2].getItem(); if(part.type == PartType.THRUSTER && fuselage.type == PartType.FUSELAGE && part.top == fuselage.bottom && (FuelType)part.attributes[0] == (FuelType)fuselage.attributes[0]) { return 1; } } return 0; } public boolean canBuild() { if(slots[5] == null && chipState() == 1 && warheadState() == 1 && fuselageState() == 1 && thrusterState() == 1) { return stabilityState() != 0; } return false; } public void construct() { if(!canBuild()) return; slots[5] = ItemCustomMissile.buildMissile(slots[0], slots[1], slots[2], slots[3], slots[4]).copy(); if(stabilityState() == 1) slots[3] = null; slots[0] = null; slots[1] = null; slots[2] = null; slots[4] = null; this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "hbm:block.missileAssembly2", 1F, 1F); } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } }