package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponFFMaresLeg implements IItemRenderer { ResourceLocation main; ResourceLocation grip; public ItemRenderWeaponFFMaresLeg(ResourceLocation main, ResourceLocation grip) { this.main = main; this.grip = grip; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); EntityPlayer player = Minecraft.getMinecraft().thePlayer; double lever = 0; switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 1.25D; GL11.glTranslated(0.75, 0.5, 0); GL11.glScaled(s0, s0, s0); if(!player.isSneaking()) { GL11.glRotated(100, 0, -1, 0); GL11.glRotated(-5, 0, 1, 0); GL11.glRotated(20, 1, 0, 0); } else { GL11.glRotated(97.5, 0, -1, 0); GL11.glTranslated(-0.71, 0.375, 0); GL11.glRotated(25, 1, 0, 0); GL11.glRotated(1, 0, 1, 0); } double[] recoil = HbmAnimations.getRelevantTransformation("LEVER_RECOIL"); GL11.glTranslated(0, 0, recoil[0] * 0.5); double[] rotation = HbmAnimations.getRelevantTransformation("LEVER_ROTATE"); lever = rotation[2]; GL11.glTranslated(0, 0, 0.5); GL11.glRotated(Math.min(lever, 30), 1, 0, 0); GL11.glTranslated(0, 0, -0.5); break; case EQUIPPED: double scale = 1.25D; GL11.glRotated(195, 0, 1, 0); GL11.glRotated(-10, 0, 0, 1); GL11.glRotated(-10, 1, 0, 0); GL11.glTranslated(-0.45, 0.1, -0.5); GL11.glScaled(scale, scale, scale); break; case ENTITY: double s1 = 1D; GL11.glScaled(s1, s1, s1); GL11.glRotated(90, 0, 1, 0); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 9D; GL11.glTranslated(8, 9, 0); GL11.glRotated(-135, 0, 0, 1); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(s, s, -s); break; default: break; } Minecraft.getMinecraft().renderEngine.bindTexture(grip); ResourceManager.ff_maresleg.renderPart("Grip"); Minecraft.getMinecraft().renderEngine.bindTexture(main); ResourceManager.ff_maresleg.renderPart("Gun"); GL11.glTranslated(0, 0.1, 0.25); GL11.glRotated(lever * 1.5, 1, 0, 0); GL11.glTranslated(0, -0.1, -0.25); ResourceManager.ff_maresleg.renderPart("Lever"); GL11.glPopMatrix(); } }